Model a Detailed High Poly Fire Hydrant in 3ds Max

Nov 24th in 3D Art, Autodesk 3Ds Max by Ben Tate

Subdivision modeling is a skill like any other…it is relatively easy to grasp the basics, but it can be extremely difficult to get a handle on the the more advanced techniques. In this two hour long, intermediate/ advanced level modeling tutorial, Ben Tate will demonstrate his process of creating a detailed high-poly fire hydrant using subdivision modeling.

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Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.

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Electric Rain Swift 3D v6.0.876

The ultimate 3D software for graphic and rich media designers using Adobe Flash® and Microsoft Expression Blend®. Swift 3D is the only 3D software to directly integrate with Flash through the Swift 3D File Importer and SmartLayer Technology and exports to Microsoft XAML. Swift 3D\’s toolset and interface allow anyone to quickly create 3D content, while providing a full set of advanced tools to grow into. Swift 3D is a powerful, easy-to-use 3D solution that delivers high-quality results

Swift 3D v6 introduces a very simple but extremely powerful Boolean primitive to our modeler, which allows you to combine or punch holes through objects using other 3D objects in your scene. It\’s all non-destructive, allowing easy editing and unlimited possibilities

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50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comics, Computer Games, and Graphic Novels – Keith Thompson
Barron\’s Educational Series, 2006 0764133101 PDF 128 pages 57.32 MB

# The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and coloring. Among them are? Basic robots, easy-to-create ?starter? models
# Wizards and alchemists
# Clockwork robots, constructed from gears, cogs, and mechanical parts
# Bipedal anti-tank robots engaging in future wars
# Insect-like robots with computer brains
# Robotic shock-troop robots for interstellar warfareReaders will also find advice on effective storytelling, avoiding simplistic clich?s, seeking out constructive criticism, and maintaining productive work habits. More than 200 instructive color illustrations.From the Back CoverLearn how to draw awe-inspiring robots for comic books, graphic novels, and computer games. From terrifying Victorian clockwork creations to the dark future?s most lethal war machines, this book helps you bring cold life to your robot art.
# Learn the core skills for rendering robots: where to find inspiration; how to draw and color your work using a range of media; techniques for adding detail like electrical circuits, machinery, and weapons.
# The main section of the book is a directory of 50 robot designs to copy, each featuring step-by-step constructional drawings and instructions for shading and coloring.
# Features a wide range of robot styles, from simple tin men to sophisticated tank destroyers, and includes ten super-simple designs to get you started.Keith Thompson is a renowned illustrator and conceptual designer who specializes in fantasy and science fiction art. His surreal and innovative work has been featured in numerous books and magazines around the world, and is also available to buyers as fine-art prints. He lives in Ottawa, Canada.



Luxology Training Videos – Splash Kit (in modo)

Splash Kit|450 Mb|RS+HF

Make a splash with modo.
If you want to add a splashes, drops and puddles to your next project, the new Splash Kit is designed for you. Compared to the traditional stock imagery approach, the modo 401 Splash Kit gives you virtually total control over how your splashes look. Forget searching for the “right” stock image. You now have control over liquid shapes, color, lighting and camera position to create one of a kind (and royalty-free) imagery.
The Splash Kit consists of meshes, materials, environments and assemblies – along with informative video tutorials about their use. The modo assets are all scaled for the real world, facilitating their use alongside other 3D elements in your scene like water pitchers, faucets or any product that you may wish to integrate. Imagine dunking a new waterproof GPS unit into water or dropping a bon bon into a pool of warm chocolate. You can position, scale and modify your own unique splashes from the supplied meshes or adjust one of the fully rigged assemblies to derive the exact shape you need. You can also use modo to replicate the droplets across any surface in your scene to create rain on a windshield, paint blobs on a floor etc. We even include some final scenes that show you how a complete scene is set up to give you a good starting point that can easily be modified with different camera angles and new materials.When you are ready to render out your final images, the extensive use of procedural textures means you can render them at print resolution – avoiding potential issues that stem from the finite resolution of texture maps.

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Avid Media Composer v.4.0.3

Name: Avid Media Composer v.4.0.3
Release Date: october, 2009
Developer: Avid Technology, Inc.
Platform: PC Win-x32
Compatibility with Vista: complete
Language: English
Tabletka: Present
Size: 1.45 GB

Avid Media Composer – the preferred choice for top-level professionals involved in the production of film and video production, and for independent producers, and for new post-production. A great tool for creative work: support for tapeless production technologies, work with any format, multikamerny HD editing and much more. The fine combination with the freedom to choose different options for systems of Avid Media Composer, which is best suited to the different projects: from an autonomous system with the software without additional hardware support to a complete hardware-software Avid Media Composer / Avid Digirtal Nonlinear Accelerator (Avid DNA) .

What\’s new in 4 versions:
1. 16 tracks in the audio mixer. (16 tracks in the audio mixer)
Yes, it\’s true. You can finally see as many tracks as you can play. It seems like small thing, but every time I look at that big mixer I get a warm feeling inside.
2. 100 Undos (100 steps to roll back)
This will be a boon to anybody doing visual effects, where you seem to run out of undos all the time. (That\’s because if you change a parameter by hitting the up or down arrow key a few times, every key press is remembered as a separate undo.)
3. Auto-cropping in the stabilize effect (Added automatic clipping pictures in the stabilization effect)
You used to have to laboriously crop a stabilized shot. Now the effect will do it for you.
4. Easier number entry on laptops. (Simplified enter numbers on a notebook without making nampada)
You no longer have to use Number Lock. Just tap the control key twice, and you can use the number row.
5. And the piece de resistance – Transition Preservation.
Briefly, this is a set of timeline modifications that make it possible to do three things: (Finally fixed the problem with these bearded disolvami!)
a. Move clips around in segment mode without losing dissolves.
b. Edit from one sequence to another even when a dissolve is involved (no more error messages about breaking a transition effect).
c. Drag the edge of a clip through a dissolve and have the dissolve reattach itself.

Fixed in v4.0.3
The following have been fixed:
– Bug Number: UDevC00128226. The v190.38 NVIDIA driver has been qualified. This fixes the “Unable to install fonts” error that occurred on WinXP SP3 systems.
– Bug Number: UDevC0090818. You might have received an “Exception: FILE_Other” error when exporting AAF to a network shared drive. This has been fixed.
– Bug Number: UDevC00128607. Playing back the Timeline when in MultiCamera mode with the DV device attach resulted in an “Exception: ADM_DIO” error. This has been fixed.
– Bug Number: UDevC00129441. Using Audio Punch-in to create filler at the beginning of the timeline would sometimes fail with an error. This has been fixed. This has been fixed.
– Bug Number: UDevC00130505. Performing a DV capture with the Panasonic AJ-SD755 deck might have resulted in “ADVAudioDev: TransferSample” errors. This has been fixed.
– Bug Number: UDevC00131178, UDevC00131974. XDCAM batch imports occasionally failed to accept the correct disk. This has been fixed.
– Bug Number: UDevC00130028. Some AAF sequences did not successfully import into the editing application. This has been fixed.
– Bug Number: UDevC00130757. The Timeline would freeze for approximately 5 to 10 seconds when performing an audio scrub. This has been fixed.
– Bug Number: UDevC00130658. After canceling a sequence export and returning to the Timeline or Source/Record monitors, you might have received a “Core_unable_to_do” error. This has been fixed.

PC – Windows
– Computer: Avid-qualified Windows-based computer or laptop (see details)
– OS: Windows XP Professional SP2/SP3 (32-bit), Windows Vista Business SP2 (32-bit and 64-bit), Windows Vista Ultimate SP2 (64-bit)
– Processor: Intel Core 2 Duo 2.33 GHz processor or faster
– Memory: 2 GB of RAM (4 GB of RAM recommended; Windows Vista requires 4 GB of RAM)
– Graphics Card: NVIDIA Quadro FX family (FX 560 or higher)
– Internal Hard Drive: Minimum 80 GB 7200 rpm hard disk
– Optical Drive: DVD drive for disc-based software installation
-HP Z Series Workstations are not supported with this OS.
-Only NVIDIA cards are supported; full-screen playback requires a minimum of 128 MB of graphics memory.


PART 1 – Learning 3D Character Animation with Jeff Lew


Part 1 explains the functions of the standard animation tools used currently for 3D character animation. It illustrates how animation software processes animation data, giving the viewer an important understanding of how computer animation works. Finally, it reveals the common mistakes made by animators, and how to trouble shoot technical problems.

– Introduction
– Worldspace
– Hierarchy
– Character Setup
– Graph Editor
– 3D Animation Keyframing
– Dopesheet
– Methods of Keyframing
– Timing

PART 2 – Learning 3D Character Animation with Jeff Lew


Part 2 covers the major artistic principles and theories behind animation, and how to apply these principles using the tools that were shown in the Part 1 DVD. It includes many different animations to illustrate these principles.

– Character Design
– Posing
– Depth
– Arcs
– Anticipation
– Ease In / Ease Out
– Moving Hold
– Squash & Stretch
– Exaggeration
– Weight
– Follow Through
– Staging
– Secondary Action
– Rotoscoping

PART 3 – Learning 3D Character Animation with Jeff Lew


Part 3 is a complete character animation process from start to finish. The 5-hour animation process has been edited down and sped up to fit within 1 hour. No steps were skipped. The animation process is whole and complete.

The tools, techniques, and principles shown in the previous DVD\’s are applied in an actual character animation process.

1st Pass – This section of the animation process is the conceptual stage, blocking,and rough timing of the animation.
2nd Pass – This section is the detailing, polishing and finalizing of the animation.





Gnomon Workshop – Maya Mental Ray: Global Illumination | 1.17 GB

In the third disk of this series, Matt Hartle focuses on Mental Ray\’s special rendering features, including global illumination, caustics, final gathering, and image-based lighting. Using multiple examples for each topic, this DVD teaches you efficient ways of using tools, examining numerous ways to recognize and eliminate artifacts.
Instructor: Matt HARTLE

01: Global Illumination
02: Caustics
03: Final Gather
04: Final Gather and Global Illumination
05: Image Based Lighting



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