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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit


Turtle

Turtle is a sophisticated rendering and baking plugin for Autodesk Maya used for lighting and content creation in next-gen game development.

Why game developers love Turtle

With Turtle you can easily create stunning global illumination for your game levels and then bake the illumination into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. All baked results can be visualized in Maya’s viewport using the GPU.

Rendering

New Adaptive Sampling
A new anti-aliasing scheme, Adaptive Sampling, has been implemented which supports adaptive
oversampling as well as undersampling. The sampling scheme can go from every 256th pixel up to
256 samples per pixel. So this scheme can be used to render superfast previews as well as very
high quality images.
3D Motion Blur and Depth of Field
The sampling scheme for 3D Motion Blur and 3D Depth of Field has been improved. You now get
better quality with the same number of rays.
Ray Traced Soft Shadows
A new sampling scheme for ray traced soft shadows has been added. It gives better quality with
the same number of rays and works adaptively for increased performance.
Geometry Instances
Geometry instances are now fully supported.
Improved Real-time Viewport Visualization
The hardware shader ilrHwBakeVisualizer now supports multiple UV-sets. It also supports floating
point textures. A single hardware shader can now be shared between multiple geometry
instances.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit

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RandomControl Fryrender & Arion Full x32Bit & x64Bit Proper Crack With All Platform Plug-ins *(XFORCE)*


fryrender v1.5 brings significant changes both in the inside and in the outside. We have made a big effort in re-thinking, re-factoring and even re-designing some key elements of the product, keeping the main requests of our customers in mind. As a result, the core is 50% faster, MPDM has become hyper-efficient, some of the most demanded features have been added, the licensing system is now more flexible and friendly, network rendering has matured to the point of excellence, and much, much more.

At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.

v1.5. More features. More speed.
The same spirit.

Added

Render Region.
Camera Response tonemapping operators.
Ability to toggle ON/OFF direct/indirect reflective/refractive caustics.
Ability to toggle ON/OFF certain features globally, such as bump mapping or displacement mapping.
New compact scene format (.RCS = RandomControl Scene).
New standalone command-line renderer (frycmd.exe).
New licensing system (much more customer-friendly).
New network management system (NetWarrior).

Some facts about Arion

Uses all the GPUs -and- CPUs in your system simultaneously.
Plugging an extra GPU delivers an immediate performance boost.
20x to 100x speed up per machine (hardware-dependent).
Strictly physically-based.
Fully unbiased (no cheats, no shortcuts).
Does not need any kind of precomputations.
Easy-to-use interactive WYSIWYG editing app.
The real-time viewport -is- final quality.
Production render engine features (commandline renderer, compositing channels, etc…)
Compatible with NetWarrior for hyper-fast cooperative still frame and animation rendering.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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RandomControl Fryrender & Arion Full x32Bit & x64Bit Proper Crack With All Platform Plug-ins *(XFORCE)*


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RandomControl All Platform Plug-ins


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Many Thanks to XFORCE Team

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http://img268.imageshack.us/img268/939/bugslifeflick.jpg

This tutorial shows you how to model in the style of Pixar, specifically the modeling of the character Flick from ‘A Bugs Life’

Software: Maya
415mb

DOWNLOAD LINKS:

http://rapidshare.com/files/396661659/CGWHAT_Flick.part1.rar.html
http://rapidshare.com/files/396661705/CGWHAT_Flick.part2.rar.html
http://rapidshare.com/files/396661982/CGWHAT_Flick.part3.rar.html
http://rapidshare.com/files/396661687/CGWHAT_Flick.part4.rar.html
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http://img638.imageshack.us/img638/1733/84007025.jpg

At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.

DOWNLOAD LINKS:

http://rapidshare.com/files/396428824/1WIM.part1.rar
http://rapidshare.com/files/396427159/1WIM.part2.rar
http://rapidshare.com/files/396428157/1WIM.part3.rar

(510mb Total)


At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.
Continue Reading

Lightrum

Adobe Photoshop Lightroom v2.7.666138 Incl Keymaker-EMBRACE | 148.5 MB

Adobe Lightroom is the efficient new way for professional photographers to import, select, develop, and showcase large volumes of digital images. So you can spend less time sorting and refining photographs, and more time actually shooting them. Its clean, elegant interface literally steps out of the way and lets you quickly view and work with the images you shot today, as well as the thousands of images that you will shoot over the course of your career. Because no two photographers work alike, Adobe Lightroom adapts to your workflow, not the other way around.

Lightroom lets you view, zoom in, and compare photographs quickly and easily. Precise, photography-specific adjustments allow you to fine tune your images while maintaining the highest level of image quality from capture through output. And best of all, it runs on most commonly used computers, even notebook computers used on location.

Top new features:

* Local adjustment brush
* Enhanced organizational tools
* Volume management
* Extensible architecture
* Multiple monitor support
* Flexible print package functionality
* Streamlined Photoshop CS5 integration
* Enhanced output sharpening
* 64-bit support for Windows? and Mac OS

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NJoy…


V-Ray for C4D by LAUBlab brings the power of V-Ray to Cinema 4D. V-Ray offers the fastest rendering technology in the world and has single handedly transformed the architectural and advertising industry. Take your renderings to the next level with V-Ray for Cinema 4D.

VRay for C4D Features:

* Full VRay 1.6 core standalone integration into Cinema 4D.
* Windows and OSX versions.
* 32bit and 64bit versions.
* Unlimited Cinema4D NET Render support per one license.
* Efficient shading system specifically optimized for ray-tracing.
* Fully multithreaded, even in material preview.
* Supports unlimited cpu`s and cores per workstation, scales extreme on multi core machines
* Efficient geometry handling
* True instance rendering
* On-demand dynamic geometry creation
* On-demand geometry loading from disk files
* Displacement mapping
* Three different image sampling methods
* Full-scene antialiasing
* Progressive path tracing
* Support for additional render elements (diffuse, reflection, GI etc)
* Advanced color (tone) mapping controls
* Physically accurate full global illumination solutions
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
* Physically accurate area lights
* Compatible with IES lights
* Efficient illumination from HDR environments
* Physical sun & sky
* Complete support of Cinema4D shaders
* Physically plausible materials
* Blurry reflections/refractions
* Accurate highlights
* Sub-surface scattering
* Support for efficient material layering
* Real Microdisplacement
* Depth-of-field with bokeh effects
* Accurate motion blur
* Physical camera
* Multipass render
* Compositing tag support
* Camera Clipper
* Vray Proxy support
* Volume Lights support
* HAIR module of Cinema4D supported
* Xref support in 10.5


Rapidshare:

Win(32/64Bit)
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CGwhat – District 9 Gun modeling | 1.42 GB

Genre: Eleaning
In this video tutorial you will see how modelirovalt weapons aliens from the film “District No 9”
Manufacturer: CGwhat
Year: 2009
Language: English

http://i46.img-dead/op0e90.jpg

DOWNLOAD LINKS:
http://rapidshare.com/files/393953831/CGWhat_9district.part1.rar.html
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Genre: E-learning
Very intuitive splint on modeling “Transformers” in this case, “Optimus Prime”.
Manufacturer: CGwhat
Year: 2009
Language: English

http://i48.img-dead/wirngh.jpg

DOWNLOADS:

http://rapidshare.com/files/393874026/CGWHAT_optimusprime.part01.rar.html
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Digital.Tutors.Automotive.Rendering.with.HDRI.Light.Studio.and.Maya
433 MB | RS & HF & FS | Release Date:May 29, 2010
http://www.digitaltutors.com/dtlabs/?p=703

In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders.

We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for rendering. From there, we will jump into HDR Light Studio, which will allow us to easily create high dynamic range images which can mimic realistic studio lighting. We will learn how to control the appearance of synthetic lights within HDR Light Studio, as well as discussing many techniques which can dramatically increase the efficiency of your lighting workflow in both Maya and HDR Light Studio.

Lesson Outline (13 lessons)

1. Introduction and Project Overview
2. Creating an image-based lighting environment in Maya
3. Creating primary light source in HDR Light Studio
4. Adding ground shadows to our IBL environment
5. Applying tone-mapping to the Maya camera
6. Altering Background Synthesis in HDR Light Studio
7. Using guide lights in HDR Light Studio
8. Adding reflections to the rear of the car
9. Creating highlights for the roof of the car
10. Adding reflections to the front hood area of the car
11. Using dark lights to enhance reflections
12. Adding specular flakes to the car paint shader
13. Creating high dynamic range renders from Maya

Rapidshare:
http://rapidshare.com/files/393362108/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part1.rar
http://rapidshare.com/files/393364003/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part2.rar
http://rapidshare.com/files/393364722/Automotive.Rendering.with.HDR.Light.Studio.and.Maya.part3.rar
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