Duration 3h 3m Level Intermediate Project Files Included 15FPS MP4 1.18GB

In this series of Unity tutorials, we will learn how to create a multi-phase boss battle for a first
person shooter. We will start out by learning how to set up our animated game boss for use with
Mecanim in Unity.

We’ll learn how to properly import our boss’s model, rig and animations. From there, we’ll begin
assembling the colliders needed to take and receive damage from the player. Then we’ll jump into
bringing our boss to life with scripting.

We’ll begin scripting the boss detection system that will be based on sight. Then we’ll begin
scripting the?different states of the boss. Once we have the major framework of the boss’s behavior,

we’ll begin tightening up the overall functionality by testing for any noticeable gaps in our logic.

Then we’ll wrap up the training by creating the boss health script that will bring the boss battle to
an end.

Rapidgator

http://rg.to/file/aa257b2f87a32646196c75da6814e14a/DTMultiBossBattleUnity.part1.rar.html
http://rg.to/file/701ff4ae3adfe92ffce9d2e7530348d0/DTMultiBossBattleUnity.part2.rar.html
http://rg.to/file/0ca8925b6ff4d8d8f660968db45f9e5b/DTMultiBossBattleUnity.part3.rar.html
http://rg.to/file/0383da0d2906c712b6fd3c60088c02b1/DTMultiBossBattleUnity.part4.rar.html
http://rg.to/file/7eb3b4b388119eb1ef25b2b9c284b083/DTMultiBossBattleUnity.part5.rar.html
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Uploaded

http://ul.to/o6dnaw49
http://ul.to/6vyke519
http://ul.to/5o2tdaz5
http://ul.to/r8wk08nd
http://ul.to/cy3x4pek

Duration 2h 24m Level Intermediate Project Files Included 15FPS MP4 535MB

Welcome to the Artist’s Guide to MEL. We’ll start by learning how to run applications right from Maya and then learn how to use Shelves and Marking Menus to our advantage.

Afterwards, we’ll learn how to code our how expressions and channel connections, along with learning how Script Nodes works, to make our assets user-friendly. And, to finish up, we’ll learn how to create a tool that can save poses and bookmarks objects.

By the end of this tutorial, you’ll have the skill set to build tools with MEL that can help you and your team save time.

Rapidgator

http://rg.to/file/cd07934d86f7d948d72120f4b88bd776/DTArtGuiMELMaya.part1.rar.html
http://rg.to/file/d604e19a6aa48ac25fa37ca5fa81762d/DTArtGuiMELMaya.part2.rar.html
http://rg.to/file/b308273ac53e5cda627c0b2af16ad753/DTArtGuiMELMaya.part3.rar.html

Filefactory

http://www.filefactory.com/file/3ehvkvln62ej/DTArtGuiMELMaya.part1.rar
http://www.filefactory.com/file/3xy59iv6gq7d/DTArtGuiMELMaya.part2.rar
http://www.filefactory.com/file/7jtik54dk6gj/DTArtGuiMELMaya.part3.rar

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Duration 1h 15m Level Beginner Project Files Included 15FPS MP4 624MB

In volume 2 of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in volume 1.

We’ll start by blocking in the main shape of the weapon case we’ll use for this project. You’ll learn to think through seamless models and place edges appropriately in preparation for adding to the model. We’ll shape the case using polygon modeling tools and use smoothing to get a polished look.

We’ll also build and attach pieces like the latches and learn to extract detail from existing geometry to add finishing touches. We’ll also touch on creating and manipulating NURBS geometry before we finish by cleaning up our model, naming our pieces, scaling and setting up an appropriate hierarchy.

These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.

Rapidgator

http://rg.to/file/1dea3cdf3db0720c4a40f06648264e2c/DTQuiStaModMayaVol2.part1.rar.html
http://rg.to/file/d5a966898f171529ec2c9e4e4cb7b3a4/DTQuiStaModMayaVol2.part2.rar.html
http://rg.to/file/9342b2d52b9c9d884ab10ebdd9a98db7/DTQuiStaModMayaVol2.part3.rar.html
http://rg.to/file/a3de69085b743f0599f385d6b0f5243e/DTQuiStaModMayaVol2.part4.rar.html

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Duration 1h 22m Level Advanced Project Files Included MP4 15FPS 671MB

In this tutorial, you will learn how to use various modeling tools to create complex electronics in Rhino 5. We
will use sweep, chamfer, fillet and Booleans to begin modeling a headphone set. We’ll also learn how to add many
details quickly using the array function. By the end of this tutorial you will have used Rhino’s powerful
modeling tools to create a finished model with 2D plans.

 

Rapidgator

http://rg.to/file/a42f28c12e4d29d7ce3ae59dbaec063d/DTElecProdDesRhino.part1.rar.html
http://rg.to/file/05acec9df66628ce92f7ca8ac1f544d0/DTElecProdDesRhino.part2.rar.html
http://rg.to/file/9127937facb9a889eb680f3f8332a5d4/DTElecProdDesRhino.part3.rar.html
http://rg.to/file/dba0fb0eba8699f42582a80431146066/DTElecProdDesRhino.part4.rar.html
Filefactory

http://www.filefactory.com/file/5u5l7zg75a3r/DTElecProdDesRhino.part1.rar
http://www.filefactory.com/file/3qoo0wgnm1b9/DTElecProdDesRhino.part2.rar
http://www.filefactory.com/file/76m9sv00su3r/DTElecProdDesRhino.part3.rar
http://www.filefactory.com/file/7iwv7jp1svql/DTElecProdDesRhino.part4.rar

Duration 3h 45m Level Advanced Project Files Included MP4 1.9GB

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.

Rapidgator

http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html