Duration 4h 19m ?Difficulty Level Advanced ?Project Files Included ?2.04GB

In this training we are going to create a transforming vehicle. A car capable of both driving and
flying.

We will begin by fully building the vehicle from the body right down to the thrusters sitting on
its back. We will then apply a complete set of UVs which will enable you to bake key textures, as
well as paint dirt and details to bring it to life.

Once the car is built and colored we will then look at creating a simple rig to show the
transformation. Then finally apply advanced shaders like car paint, chrome, and glass.

What we hope to show you with this tutorial is that creating any vehicle, be that a car a van or
a plane, with a simple rig, doesn’t need to be a complicated task.

By the end of this tutorial you will have mastered the basic skills needed to build, texture,
animate and shade a complex vehicle. Skills which you can then improve and expand upon as you
work on many future projects.

Rapidgator

http://rg.to/file/687df1fa57f10560c23f14d11aaf4c5b/DTCreTransFlyCarMayaSilo.part1.rar.html
http://rg.to/file/a09e286d1f20d51273c02a29993d95b4/DTCreTransFlyCarMayaSilo.part2.rar.html
http://rg.to/file/155a707ab422c491b2011ad132a4aafc/DTCreTransFlyCarMayaSilo.part3.rar.html
http://rg.to/file/f5919fb57fe28c5811d75c841f8986fc/DTCreTransFlyCarMayaSilo.part4.rar.html
http://rg.to/file/d03b26ef0b56b9a813e5b6527aa494f0/DTCreTransFlyCarMayaSilo.part5.rar.html

Filefactory

http://www.filefactory.com/file/7rytsg8yogx/DTCreTransFlyCarMayaSilo.part1.rar
http://www.filefactory.com/file/5d1bzve68rgt/DTCreTransFlyCarMayaSilo.part2.rar
http://www.filefactory.com/file/450jp7j1ejpd/DTCreTransFlyCarMayaSilo.part3.rar
http://www.filefactory.com/file/3wwt78swiydf/DTCreTransFlyCarMayaSilo.part4.rar
http://www.filefactory.com/file/54bptxpj333l/DTCreTransFlyCarMayaSilo.part5.rar

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Duration 3h 33m Project Files Included Maya 2013 1.76GB

 

What you will learn
This series of Maya tutorials takes you through the animation workflow of a dialogue-driven
acting scene – from planning out the performance and creating reference materials, through
blocking and animating the character in 3D.

We’ll discuss why solid and thorough planning prior to starting animation is important and why
working in a particular order is beneficial to the quality and speed of the overall project.

By the end of this training you will have a clear understanding of how to quickly and cleanly
get the best performance possible into your character.

Guest Tutor
Ron Friedman

Rapidgator

http://rg.to/file/83956d2beb29590154cd9567efe293c8/DTAniDiaSceMaya.part1.rar.html
http://rg.to/file/f2c53887409a7b9d3e8f02e69d9c0f37/DTAniDiaSceMaya.part2.rar.html
http://rg.to/file/18713819cbfcc1370ca4f4f4f01c27fc/DTAniDiaSceMaya.part3.rar.html
http://rg.to/file/30fd7dfd8b725588dae8284c9c82b7dc/DTAniDiaSceMaya.part4.rar.html

Filefactory

http://www.filefactory.com/file/2nassrckma7r/DTAniDiaSceMaya.part1.rar
http://www.filefactory.com/file/3jk32mivujlx/DTAniDiaSceMaya.part2.rar
http://www.filefactory.com/file/762af6z1h6y7/DTAniDiaSceMaya.part3.rar
http://www.filefactory.com/file/5w3wiibggtuv/DTAniDiaSceMaya.part4.rar

Turbobit

http://turbobit.net/39g3khmw4948.html
http://turbobit.net/9wybwyksq88j.html
http://turbobit.net/3qa599ucpvkz.html
http://turbobit.net/ryeoowoqg1j7.html

 

 

 

 

RealFlow is a stand-alone fluid simulation software which can be used in conjunction

with all main 3D platforms to create flawless large and small-scale fluids quickly and easily.

 

 

 

PASSWORD:

sexy_liquids_69

 

 

SENDSPACE

http://www.sendspace.com/file/0ezox7

 

 

MEGA.CO.NZ

https://mega.co.nz/#!e5hCVJJJ!YLN0HR4j-Pe18geA2P7tVwq_FllcJT5A5AOTn_cmpUQ

Duration 5h ?Difficulty Level Intermediate ?Project Files Included

What you will learn
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.

What are the steps that go into creating a control rig and a sequence of animations for a game
boss, and how do we export all of this data our for a game engine like Unity? These are the topics
that we will cover in this course.

We’ll start by creating a skeleton for our boss asset. We’ll then cover time-saving skinning
techniques and learn how to set up control objects. We’ll learn how to keep the entire rig clean
and animator-friendly. We’ll also learn how to set up systems to automate certain movements that
will help to enhance our animations!

To conclude the tutorial, we will learn how to approach animating various sequences of our game
boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have
the skill-set to rig and animate your own game boss.

 

Rapidgator

http://rg.to/file/c9bf66e8be3a38325014160ae86237a4/DTRigAniGameBoss3dsMax.part1.rar.html
http://rg.to/file/0a6c2f8e66059a68e3f9ba9055925e77/DTRigAniGameBoss3dsMax.part2.rar.html
http://rg.to/file/129c4fb5271e28203575918837fec514/DTRigAniGameBoss3dsMax.part3.rar.html
http://rg.to/file/165222e0830c2bf8e99dde46cc13db0c/DTRigAniGameBoss3dsMax.part4.rar.html
http://rg.to/file/d114a8ffada0b4462f9db79d9a8ba45f/DTRigAniGameBoss3dsMax.part5.rar.html

 

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