Duration 4h 11m ?Level Advanced Project Files Included

In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D’s MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

Rapidgator

http://rg.to/file/88747d652d9d4a304e501ecc83c97455/DT3DAFacMC4DNUKE.part1.rar.html
http://rg.to/file/6eec5e4668fe799aac239512457cd391/DT3DAFacMC4DNUKE.part6.rar.html
http://rg.to/file/49db9d1dd90da451390719518be9a655/DT3DAFacMC4DNUKE.part2.rar.html
http://rg.to/file/1022d6b95ff0812e95c0a55ee19d6c52/DT3DAFacMC4DNUKE.part3.rar.html
http://rg.to/file/5e6459df74aff9b3c3969ac7809aba5d/DT3DAFacMC4DNUKE.part4.rar.html
http://rg.to/file/cebc5adaa620f4f81f3a2105c233c785/DT3DAFacMC4DNUKE.part5.rar.html

Nitroflare

http://www.nitroflare.com/view/50138F03AE5DE57
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http://www.nitroflare.com/view/BB1160816A9ADD7
http://www.nitroflare.com/view/A08DD510A6E6D19

Duration 3h 58m Level Intermediate Project Files Included

When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles.

After setting up our MARI project, we?ll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we?ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we?ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures.To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character.

After finishing this course, you will not only have a fully textured game character but you?ll also have a good idea how to overcome many of the challenges that come with this type of project.

Rapidgator

http://rg.to/file/8310c21188d8457dd26981b5d29f832b/DTTexGCMARI.part1.rar.html
http://rg.to/file/77371b8fe9745d1b24b6f432c1a06095/DTTexGCMARI.part2.rar.html
http://rg.to/file/586a1c640851a4a0aa8865e5d746cab4/DTTexGCMARI.part3.rar.html
http://rg.to/file/98587cbf1ab1706e589e379b7a9d8d37/DTTexGCMARI.part8.rar.html
http://rg.to/file/4c2cf3b7d3e1552d8d66d229b481b1b8/DTTexGCMARI.part4.rar.html
http://rg.to/file/eb4bb834ceeff6b4abb80cf4bbd56d31/DTTexGCMARI.part5.rar.html
http://rg.to/file/b3f56edc7c6dd45e2bab93e2f98b082c/DTTexGCMARI.part6.rar.html
http://rg.to/file/a59ff012f5b574e5a6333009e8047546/DTTexGCMARI.part7.rar.html

Nitroflare

http://www.nitroflare.com/view/E81AF9414D75629
http://www.nitroflare.com/view/724BD4159441CCA
http://www.nitroflare.com/view/698FC756457F53F
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http://www.nitroflare.com/view/ECD3927301D3725
http://www.nitroflare.com/view/7E7C70A93B26F67

Duration 59m 55s Level Intermediate Project Files Included?

What you will learn
In this series of tutorials I’ll teach you how get started modeling precast concrete structures in
Revit 2014.

We’ll begin by getting our grids, levels and reference planes in place. Once we’ve set the stage for
the project, we’ll begin placing foundations and columns. You’ll learn how to use the mirror and
copy tools to speed up your modeling work flow and reduce some of the complexity involved in
modeling structures. We’ll explore how to accurately place corbels and beams at the right
elevations. And finally, we’ll learn how incorporate a double-T flooring system into our building
design.

With these tools, tips and strategies you’ll be able model precast structures of your own in no
time.

Rapidgator

http://rg.to/file/096f66ef6233d9cb7646561d5788b588/DTModPreCoStrucRevit.part3.rar.html
http://rg.to/file/3d5517518c93261b73768985057debb8/DTModPreCoStrucRevit.part1.rar.html
http://rg.to/file/2fddf277903a0ca03ea6dfa9b8802ec1/DTModPreCoStrucRevit.part2.rar.html

Nitroflare

http://www.nitroflare.com/view/35F9BA2A5D26FCD
http://www.nitroflare.com/view/DC6FDCF114755B2
http://www.nitroflare.com/view/115C1BCC13ABCF2