Texture Projection Techniques in MARI

Duration 2h 30m Level Beginner Project Files Included 15 FPS MP

Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures.

In this course, we will use a project based approach to demonstrate some techniques that you as a texture artist will be able to use not just in this course, but on every project you work on here inside of MARI. After setting up our project to work in and bringing in images, we will learn how to quickly project an image onto our model using MARI?s Paint Through tool. Now every image won?t be a perfect match for the mesh that we are projecting it onto so next we?ll focus on transforming the projected image or paint before it is baked into our texture.

From here we?ll learn about some pitfalls to be on the lookout for when projecting images and how we can begin to account for those using projection masking. This course will cover several other valuable tip and tricks for a texture artist including the mirroring of textures from one side of our model to the other and color correction all while fully utilizing MARI 2.0?s layer based workflow.

After finishing this course, you will not only have a fully textured asset with color, specular and bump maps but you?ll also have a new arsenal of tricks to add to your own texturing projects.

Rapidgator

http://rg.to/file/3eabeba94390aff3b69fb5dfdf98b716/DTTexProTechMARI.part1.rar.html
http://rg.to/file/16f0e6b593f784c20ac1b53dbeac42f1/DTTexProTechMARI.part2.rar.html
http://rg.to/file/1eb46e80c07c4a7575d19f70e8354c83/DTTexProTechMARI.part3.rar.html
http://rg.to/file/bf3fa4720eaf71c578923b98e91097ba/DTTexProTechMARI.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/471DB35B4FD93A4
http://www.nitroflare.com/view/30539E6D3ED323E
http://www.nitroflare.com/view/8C842158CA6277D
http://www.nitroflare.com/view/785370DED2EC0F2

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Introduction to Scripting Shaders in Unity

Duration 1h 9m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn the basics of scripting shaders in Unity.

We will start out by discussing the fundamentals of shaders where we’ll learn about what a shader is, what shader languages are available in Unity and how to properly structure a shader. Once that is out of the way, we’ll jump into creating a very simple shader to reinforce the foundation lesson. Then we’ll start to add more and more functionality to our shader like how to add textures through properties. Then we’ll learn about lighting models by modifying our shader to accept a specular map. We’ll even add control to the inspector to adjust the overall glossiness of the shader. Finally, we’ll finish off the training by adding emissive and alpha maps to our shaders.

Rapidgator

http://rg.to/file/6c7670723056c266f74d804ea77202db/DTIntrScriShadUnity.part1.rar.html
http://rg.to/file/cc43ecd92a94ff21d5a53861dff589e4/DTIntrScriShadUnity.part2.rar.html
http://rg.to/file/48429a130a26370e5277a3c7573990eb/DTIntrScriShadUnity.part3.rar.html

Nitroflare

http://www.nitroflare.com/view/38984B86F53F5FC
http://www.nitroflare.com/view/832158CB512026D
http://www.nitroflare.com/view/000DC1C0118B581

 

The Foundry Nukex v7

 

NUKE are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market.
If you?re in the business of creating high-quality film, animation, commercial or broadcast content, The Foundry?s NUKE products, backed by a large, global pool of trained talent, will bring speed, functionality and flexibility to your pipeline.

Rapidgator

http://rg.to/file/80d5ce1ee81114497cf9f8dc2b7e1ac3/THE_FOUNDRY_NUKEX_V7.part1.rar.html
http://rg.to/file/3598f3a4716a68ca03e1d5cae802aaad/THE_FOUNDRY_NUKEX_V7.part2.rar.html

Uploaded

http://ul.to/8x7u0gfg
http://ul.to/hh1w2nyj