ImagineFX 2013 (Monthly Updated)…
Duration 2h 30m Level Beginner Project Files Included 15 FPS MP
Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures.
In this course, we will use a project based approach to demonstrate some techniques that you as a texture artist will be able to use not just in this course, but on every project you work on here inside of MARI. After setting up our project to work in and bringing in images, we will learn how to quickly project an image onto our model using MARI?s Paint Through tool. Now every image won?t be a perfect match for the mesh that we are projecting it onto so next we?ll focus on transforming the projected image or paint before it is baked into our texture.
From here we?ll learn about some pitfalls to be on the lookout for when projecting images and how we can begin to account for those using projection masking. This course will cover several other valuable tip and tricks for a texture artist including the mirroring of textures from one side of our model to the other and color correction all while fully utilizing MARI 2.0?s layer based workflow.
After finishing this course, you will not only have a fully textured asset with color, specular and bump maps but you?ll also have a new arsenal of tricks to add to your own texturing projects.
Rapidgator
http://rg.to/file/3eabeba94390aff3b69fb5dfdf98b716/DTTexProTechMARI.part1.rar.html
http://rg.to/file/16f0e6b593f784c20ac1b53dbeac42f1/DTTexProTechMARI.part2.rar.html
http://rg.to/file/1eb46e80c07c4a7575d19f70e8354c83/DTTexProTechMARI.part3.rar.html
http://rg.to/file/bf3fa4720eaf71c578923b98e91097ba/DTTexProTechMARI.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/471DB35B4FD93A4
http://www.nitroflare.com/view/30539E6D3ED323E
http://www.nitroflare.com/view/8C842158CA6277D
http://www.nitroflare.com/view/785370DED2EC0F2
?
Duration 1h 9m Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials we will learn the basics of scripting shaders in Unity.
We will start out by discussing the fundamentals of shaders where we’ll learn about what a shader is, what shader languages are available in Unity and how to properly structure a shader. Once that is out of the way, we’ll jump into creating a very simple shader to reinforce the foundation lesson. Then we’ll start to add more and more functionality to our shader like how to add textures through properties. Then we’ll learn about lighting models by modifying our shader to accept a specular map. We’ll even add control to the inspector to adjust the overall glossiness of the shader. Finally, we’ll finish off the training by adding emissive and alpha maps to our shaders.
Rapidgator
http://rg.to/file/6c7670723056c266f74d804ea77202db/DTIntrScriShadUnity.part1.rar.html
http://rg.to/file/cc43ecd92a94ff21d5a53861dff589e4/DTIntrScriShadUnity.part2.rar.html
http://rg.to/file/48429a130a26370e5277a3c7573990eb/DTIntrScriShadUnity.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/38984B86F53F5FC
http://www.nitroflare.com/view/832158CB512026D
http://www.nitroflare.com/view/000DC1C0118B581
SpaceClaim was founded in September 2005 to create solutions that would enable engineers to leverage 3D design to innovate, win more business, and get products to market faster.
Continue Reading
The Foundry Nukex v7
NUKE are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market.
If you?re in the business of creating high-quality film, animation, commercial or broadcast content, The Foundry?s NUKE products, backed by a large, global pool of trained talent, will bring speed, functionality and flexibility to your pipeline.
Rapidgator
http://rg.to/file/80d5ce1ee81114497cf9f8dc2b7e1ac3/THE_FOUNDRY_NUKEX_V7.part1.rar.html
http://rg.to/file/3598f3a4716a68ca03e1d5cae802aaad/THE_FOUNDRY_NUKEX_V7.part2.rar.html
Uploaded
http://ul.to/8x7u0gfg
http://ul.to/hh1w2nyj
The Rhino 5 development process started more than five years ago with one overriding goal-to remove as many of your workflow bottlenecks as possible.
Continue Reading
Marmoset Toolbag? is a full-featured, real-time material editor and renderer bundled in a tidy package.
Continue Reading