Advanced | 2h 11m | 704 MB | Project Files 7 MB | Required Software: 3ds Max 2012, ZBrush, Hair Farm
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Intermediate | 1h 56m | 684 MB | Project Files 47 MB | Required Software: NUKE 6.3v6
In this series of tutorials we?ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we?ll be able to achieve production-quality results much faster than using just hand keying. We?ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We?ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor’s face and hand. We?ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement.
Home:
http://www.digitaltutors.com/11/training.php?pid=687
Download:
http://bytesbox.com/!/zDK5iw9LPelsBu3/
http://bytesbox.com/!/Zciidj8aS7AEba2/
http://ul.to/nhsq2n5y/DTRTIN_01.rar
http://ul.to/w875lrt6/DTRTIN_02.rar
ZBrush Creature Design – Creating Dynamic Concept Imagery for Film and Games + DVD
670 MB | FLV | 1280×720 | Project Files Included
690 MB | FLV | 1280×720 | Project Files Included
Intermediate | 2h 04m | 785 MB | Project Files 16 MB | Required Software: CINEMA 4D R13
In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D’s new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We’ll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We’ll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!
Home:
http://www.digitaltutors.com/11/training.php?pid=690
Download:
http://bytesbox.com/!/G3yeXdGFSuFxDR8/
http://bytesbox.com/!/GtYtmRZM0AAdQ3w/
http://ul.to/g4sziitw/DTCFRwtCOiC4D_01.rar
http://ul.to/0np49cd0/DTCFRwtCOiC4D_02.rar
Sitni Sati – FumeFX v3 for 3DsMax 2011, 2012, 2013
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