ee
Teachshop – Modeling Vip Clock in 3Ds Max 2010 | RUS | .f4v | maps | scenes | 508Mb

E-course is a detailed instruction on building, texturing and animation watches. The course will help you in an exciting form to obtain the skills of various modeling techniques, the creation of realistic materials, installation of lighting in a scene and create complex animations based on the relationship of objects. The course addresses all the necessary tools for building models of any complexity, as well as some methods of optimization theories and animation.
Additional materials are available for modeling, including textures and models.
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Creating Normal Maps with ZBrush and ZMapper with Scott Spencer | 456 Mb

Creating Normal Maps

This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps – which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
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ddd
DAVID 3D Scanner – a program that enables you to perform three-dimensional scanning of objects and convert the results into a model that can be imported into 3D editors.

To use the neobhoim computer attached camera (suitable webcam). The object should be set in the corner of the room before the two planes, which should be placed at an angle of 90 degrees relative to each other. Then you need to pick up a laser pointer, turn on the camera, send it to the object and begin to drive the laser on the object, as a brush. In this case, the program automatically calculates the 3D-coordinates of the scanned surface. DAVID also includes a special algorithm, which brings together in one whole scan results obtained from different sides.
Immediately after the scan obtained 3d model can be viewed in the integrated program in OpenGL viewer. The result can be saved in the format. Obj and use to work with different 3D editors. The latest version version supports DV cameras / camcorders and the ability to import pre-recorded video files, as well as work with graphics.

Platform / OS: Windows XP, Vista, Win 7
Language: Multi
Medicine: Not required (Portable)

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Autodesk Subscription 2011 MegaPack

Autodesk Subscription 2011 MegaPack is unique collection of all available additions, called Subscription Pack, available to subscribers only licensed Autodesk Inc.
Autodesk Subscription is the best way to stay current with the latest design technology, while gaining the benefits of simplified software management, easy budgeting, e-Learning, and support. Subscription customers receive access to resources and events, including premium benefits at Autodesk University, exclusive webcasts, upgrades, and prequalification for software beta programs. For a fixed annual fee, you can access the technology and support services that you need to make the most out of your software investment and keep your design tools up-to-date.

Tha Package Contains the following items :

– ArchVision RPC Content for AutoCAD Architecture 2011 and AutoCAD MEP 2011
– Autodesk Civil Visualization Extension
– Autodesk MatchMover 2011
– Autodesk Revit DB Link 2011
– Autodesk Revit Model Review 2011
– Autodesk Storm and Sanitary Analysis 2011 Extension
– Batch Print for Autodesk Revit 2011
– Design Spreadsheets for Autodesk Robot Structural Analysis 2011
– DIALux Plug-in for AutoCAD MEP 2011
– Globe Link for Autodesk Revit 2011
– Revit Extensions for Autodesk Revit Architecture 2011
– Revit Extensions for Autodesk Revit MEP 2011
– Revit Extensions for Autodesk Revit Structure 2011
– Robot Extensions for Autodesk Robot Structural Analysis 2011
– Space Naming Utility for Autodesk Revit MEP 2011
– Worksharing Monitor for Autodesk Revit 2011

Package size : 2.96 gb with 5% recovery record percent

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3DCreative Magazine Issue 61 September
Sometimes things have to change, the warm weather is slowly disappearing and some of you may be heading back from holiday or back to school or university. Sadly we can?t live in an eternal holiday but you can take comfort in the fact the September issue of 3DCreative is out and it is a cracker! Also this month?s issue heralds the 5th birthday of 3DCreative and our desire to create content that is enjoyable to our readers is as strong as ever.

http://www.3dcreativemag.com/latest.html

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Male Muscle Concept

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Male Muscle Concept | | +Brushes | +eBook | .wmv | 195Mb

Chapters:

1) Illustrate Male Anatomy Front View.
2) Illustrate Male Anatomy Side View.
3) Illustrate Male Anatomy Back View.
4) Painting Chest and Arm Muscles explain.
5) Painting Facial Feature.
6) Painting Abdominal and Forearm Muscles explain.
7) Painting Leg Muscles explain.

Topics covered:

-Using monochrome approach in painting
-Male Anatomy for Artists explain.
-Rough Sketching
-Using Anatomy to refine your work
-Painting hands
-Working with Photoshop
-PaintingConcept base on Anatomical design.
-Constructing whole body from your head.
-Rendering and break down values.
-Blocking In Muscle group.
-Working with Values VS Colors.
-Soft Edge vs Hard Edge.
-Skintone Adjustment.

Download

WE

Google SketchUp Pro 8.0.3117

Google SketchUp Pro 8

“SketchUp is the finest (and most innovative) tool available for anyone designing anything from coffee pots to skyscrapers.”
? McCall & Associates

What?s New in Google SketchUp 8
We?ve stuffed SketchUp 8 full of new and improved features:

Because almost everything is somewhere
Whether you?re designing in context, creating a shadow study or photo-modeling existing structures, SketchUp 8 provides easy access to Google?s huge collection of geographic resources.

Model geo-location with Google Maps
We?ve built Maps right into SketchUp. Adding a geo-location to your model is now an elegant, one-app process.

Color imagery and more accurate terrain
The snapshot you get when you add a geo-location to your model now includes 3D terrain data that?s more accurate, and — for the first time — aerial imagery in color.

Match Photo improvements
Our Match Photo feature lets you trace one or more photographs to build a model; it?s an incredibly powerful tool. For SketchUp 8, we?ve tweaked some things to make using Match Photo easier than ever.

SketchUp, meet Building Maker
When it comes to modeling existing buildings, it?s hard to beat Google Building Maker for speed and efficiency. We?ve made it simpler to open and refine Building Maker models in SketchUp. Watch a video

More great things about SketchUp 8
We?ve spent months building powerful new tools, fine-tuning functionality and making sure SketchUp 8 continues to be the most intuitive 3D modeler on the planet.

Meet the Solid Tools PRO
SketchUp Pro 8 includes a powerful new set of tools for additive and subtractive modeling:

Union adds together two or more shapes. Intersect makes a new shape out of the bits that overlap [parts that are common] ? while deleting everything else. Subtract turns a shape into a 3D cookie cutter. Use it to slice and dice any other solid. Trim tells one shape to take a bite out of the other ? without deleting the first shape. Split makes a new shape out of the bits that overlap ? while keeping everything else.Watch a video about the Solid Tools
Scene Thumbnails
Wouldn?t it be nice if the Scenes Panel included little image previews of the scenes in your model? Your wish is our command.

Back Edges
Turn these on to see your model?s obscured edges as dashed lines. A great alternative to Wireframe or X-Ray mode when you need to be able to see through your model.

Angular Dimensions in LayOut PRO
By popular demand, we?ve equipped LayOut 3 with a dedicated tool for creating angular dimensions.

Push/Pull pre-selected faces
Select a face, then push/pull; it works just like the rest of SketchUp?s modification tools. Super handy when you don?t want to change your point of view.

Calculate volumes
Entity Info now displays the volume of any solid in your model. Volumes are also included in reports you generate with SketchUp Pro.

Outer Shell
Automatically generate a shape that completely encloses two or more solids in your model. It?s a little like shrink-wrapping your geometry. Did someone say 3D printing?

DWG/DXF 2010 PRO
SketchUp Pro 8 supports the DWG/DXF 2010 format for importing and exporting vector data for your models.

DWG/DXF export in LayOut PRO
Like to draft in LayOut? With this version, you can share your LayOut 3 drawings as files that any CAD system or 3D modeler (including SketchUp Pro) can open.

Dashed lines are configurable in LayOut PRO
Not finding what you need in LayOut?s library of dashed line styles? Now you can adjust things to make your own.

Precise Move in LayOut PRO
We?ve arranged for the center grip on every element to do double duty: In addition to rotation, you can place it wherever you like to establish a custom ?snap point? for putting things exactly where you want them.

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The Gnomon Workshop-Designing and Rendering Fantasy Characters
This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing. As he draws, he offers his thoughts on work methodology, character creation and the technical issues of pencil rendering, including the various subtleties of line-work and shading, as well as the materials and their inherent properties. This DVD is geared towards novice and seasoned artists alike, presenting an introduction into the worlds of concept art and traditional rendering.

http://www.thegnomonworkshop.com/store/product/754

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ERER
The full professional package for TV graphics, animation movies, adverts, web graphics, games, etc that allows animating your own models which are not based on the default LS:HEAD templates. Even talking animal or any other objects can be pre-produced in 3ds max and Maya and animated in LIFESTUDIO:HEAD. The package includes LS:HEAD Editor, Import-Export plug-ins and MusclesSetup plug-ins for both Autodesk 3ds Max and Maya. The full integration with the latest versions of 3ds max and Maya is provided.

ith LIFESTUDIO:HEAD Pro an artist can model a highly realistic human or non-human head, and then animate it, using the existing libraries of facial expressions and automated lip-synch. Any model produced in the program is ready to speak and perform. More than that, all library animations, and most of those you’d create yourself, are model-independent. This means, if you transfer the source muscles to your own model and import it to LIFESTUDIO:HEAD, you’ll be able to use automated lip-synch as well as any animation sequences created for other characters.

The package comprises all the features and components of the Artist package, and also the Muscles Setup plug-ins for both 3ds Max and Maya. Using these plug-ins for 3ds max and Maya you can pre-produce a unique model and import it to LIFESTUDIO:HEAD, or enhance a model created in LS:HEAD with new components (such as hair meshes, hats, glasses, shoulders etc.) or animated details just adding a few animation muscles to the default prototype (for example animate hair, collar etc.). The models and animations created in LIFESTUDIO:HEAD Pro can be exported to 3ds max and Maya projects, or key frames can be saved as meshes in OBJ format, or saved as images in TGA formats, or rendered as AVI movies with backgrounds.

What you can do with LIFESTUDIO:HEAD Pro

– Use any head created in 3ds max and Maya or adjust a model created from a prototype in Editor.
– Embed animation controls in 3ds Max and Maya using Muscles Setup plug-in.
– Export the head as GDP file to allow facial animation.
– Animate the head (including lip-synch) within Editor.
– Export head file (GDP), and attach it to body in 3ds max and Maya with the help of Import/Export plug-in.
– Play any facial animation created in Editor (files MMS and MMA) along with the skeleton animation. No OBJ file is needed to import animation from Editor.
– Render the scene in 3ds max and Maya.
tINYPASTE