Footage, Sound Effects : Effects Sound Ideas series 1000 28 CDS


Sound Effects SFX Library
MP3 128 Kbps | 3,002 tracks | 28 CDs | 1.36 GB

This is where it all began at Sound Ideas – our original Series 1000 royalty free sound effects audio tape library was the first sound effect library of its kind to be made available on compact disc. Its 28 CDs contain over 3,000 professional quality analog sound effects in a wide variety of categories. This collection from the 1960s and 70s is also a valuable source of vintage archival sound effects.

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The Gnomon Workshop – From Speedpainting to Concept Art in Photoshop

In this DVD, David Levy demonstrates the Adobe Photoshop techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Continue Reading

Autodesk 3D Studio Max Design 2010 – Full ISO DVD XFORCE

Autodesk 3D Studio Max Design 2010 – Full ISO DVD XFORCE

Explore, validate, and communicate your ideas with Autodesk? 3ds Max? Design 2010 software?a comprehensive 3D modeling, animation, and rendering solution that supports the way architects, designers, engineers, and design visualization specialists approach their projects?from initial concept models to final, cinema-quality presentations. Digital continuity with the AutoCAD?, Revit?, and Autodesk? Inventor? software product families makes 3ds Max Design a key solution for seamless digital visualization workflow.
Hardware Requirements

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Lynda.com Shake 4.1 Essential Training
Shake is the tool of choice for major motion picture studios. It has had a starring role in producing the Oscar-winning visual effects for King Kong and many other films. Shake 4.1 Essential Training provides a solid foundation for creating award-winning compositions. From clarifying the often confusing interface to introducing the concepts of node-based compositing, from teaching the different modal views to explaining how to render files, this training provides a thorough introduction to Shake. Part I covers working with various media, learning shortcuts, using the Curve Editor, and rendering to disk. Part II will be available in the early summer and will cover key topics such as masks, rotoscoping, color correction, image tracking, and keying. Exercise files accompany the tutorial

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Gnomon Shake tutorial collection

Gnomon Shake 101 :Interface and Workflow

Designed for the compositing artist new to Shake, this lecture covers the essential capabilities and workflow of the program. Martin discusses the UI (user interface) covering all aspects of its functionality. He focuses on his own production workflow, revealing how to effectively create a professional node-based composite. Topics covered include rotoscoping, color correction, premultiplication issues of a digital image, animation and movement. Learn methodologies and shortcuts that will dramatically improve your efficiency and performance

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Digital Tutors – Next-Gen Game Pipeline Bundle(16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle

8 Gb | 16 CD | 29 hrs. 55 min

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

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Behold the power of the GPU

The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.

Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.

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