As a follow up to the Topiary Exercise from last week this is a short course explaining my process for creating a detailed rhinoceros topiary like the one below.
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Blender Cookie
All posts tagged Blender Cookie
Automatic Model Texturing
Lets face it very few people enjoy unwrapping UVs. Often its a necessary and tedious task in a full modeling workflow. Without quality UVs is can be difficult to achieve any sort of accuracy in the textures.
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Achieving a recognizable likeness!
Have you ever tried to draw or sculpt a real person but in the end it just doest look like them? Understanding facial likeness and being able to reproduce it requires lots of practice.
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The Looping River of Lava! We all know that models require UV coordinates to map image textures right? Well did you know that we can also animate a models UV coordinates?
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BlenderCookie – Shading the Pancake Hobo
Blender Cookie – Modeling an M4 Rifle Full, 4.35GB