Maya

All posts tagged Maya

Joe Alter Shave and a Haircut 5 For Maya 2009 32Bit & 64Bit

Joe Alter Shave and a Haircut 5.0 v61
Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing. Continue Reading


Digital Tutors – Next-Gen Game Pipeline Bundle(16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle

8 Gb | 16 CD | 29 hrs. 55 min

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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Get all texture libraries at once. The bundle consists of Jeremy Engleman’s 3 new titles – many gigabytes of textures as well as training on how to use them. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size.

Every texture has a corresponding bump and specular map. These have been hand manipulated to ensure a proper bump and specular response, and are not simply a grayscale version of the color map. The textures are entirely handled and stored in 24-bit TIFF format to avoid any compression artifacts normally associated with JPEG images. Also supplied are features with alpha masks that add richness and variety to any texture project.

BUNDLE INCLUDES:
Bricks and Blocks – ISO size 11.7 GB | RAR size 4.23 GB
Distressed Metal – ISO size 16.1 GB | RAR size 5.44 GB
Planks and Panels – ISO size 9.31 GB | RAR size 4.08 GB

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GDC 2009 – Presentation videos ( Autodesk : MotionBuilder, 3ds Max ,? Kynapse , Maya , Softimage, Mudbox)

Learn about the latest version of MotionBuilder, 3ds Max ,? Kynapse , Maya , Softimage, Mudbox. These demonstrations walks you through some of the most anticipated features in Autodesk apps.

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