Maya

All posts tagged Maya

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This is Chris’s second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage.

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This is Chris’s third lecture in a series on character animation using Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process.
Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection. Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation. Continue Reading

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Digital Tutors: Maya Modeling Techniques: Werewolves | 4 CD

Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists.

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This lecture is an introduction to character animation as it relates to video games and interactive media.
Instructor Robert Coddington takes you step-by-step through the basics of Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle. As an added bonus, this DVD also includes a professional quality character rig so you can follow along and get started animating in Maya right away.

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In this DVD Robert Kuczera guides you through his character animation process from beginning to end. He first describes how to prepare the Maya Workspace to improve and optimize your work- flow. Next, he shows how to prepare a scene for animation and animate the character. He discusses the timeline, Graph Editor, Dopesheet, layers, shelves, hot keys and MEL scripts. Robert demonstrates how to use filmed reference material to identify the key poses and place the breakdowns and in- betweens. The lecture is focused on showing you how to animate precisely and quickly through the camera. Robert presents an insider?s view of how professional animators work, showing workflow and techniques with supporting discussions on the principles of animation.

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In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.

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Summary
Animating physical-based simulations such as particle clouds is somewhat of a Catch-22; exercising too much control makes the simulation look fake, but not enough control prevents you from getting the job done efficiently. Striking the perfect balance between control and randomness in your simulations is essential to creating realistic motion for dust, fire or water. Continue Reading

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If you guys are a fan of LOTR then this is just the project for you! Remember the awesome looking Oliphant? Well you to can now follow through this step by step tutorial and model it yourself!

Kurt takes you right from the very start – setting up your image reference planes – to your modeling and final render. We continue the Oilphant Modeling by laying out the UV?s using strips of color which we will use to planar map as well as automatic map to achieve flat Uvs. Once we have our creatures UV?s underway we will use tools such as move and sew UV?s, as well as cut UV?s, to combine and reshape to create a nice flat combined UV map. After our UV map is created its time to learn how to create a UV snapshot to import into a paint program like Photoshop so we can begin to hand paint both the skin color as well as the bump textures of the character. You will learn how to use layers and colors in Photoshop as well as different brush settings to build up skin color. Near the end of the project we will do some prodedural texturing using some of the built-in Maya materials and textures to texture the rigging on our characters back. Continue Reading