Beginner | 4h 35m | 2.96 GB | Project Files 49 MB | Required Software: Autodesk Maya 2013
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Rigging
All posts tagged Rigging
Intermediate | 6h 46m | 728 MB | Project Files 74 MB | Required Software: Flash Professional CS5, CS5.5, CS6
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Advanced | 12h 37m | 5.47 GB | Project Files 648 MB | Required Software: Photoshop CS6, After Effects CS6, Duik Tools ver.13.0.2 and FreeForm Pro Plug-in for CS6
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Intermediate | 5h 09m | 2.06 GB | Project Files 20 MB | Required Software: Autodesk 3ds Max 2012
In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max. In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We’ll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We’ll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped.
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http://www.digitaltutors.com/11/training.php?pid=698
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Intermediate | 2h 04m | 785 MB | Project Files 16 MB | Required Software: CINEMA 4D R13
In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D’s new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We’ll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We’ll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!
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http://www.digitaltutors.com/11/training.php?pid=690
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Digital-Tutors – Reusing Control Rigs in Maya
Intermediate | 3h 40m | 1.76 GB | Project Files 49 MB | Required Software: Autodesk Maya 2012
In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Throughout the tutorial you will learn techniques for re-purposing rigs to save time in your character setup pipeline. We’ll start by merging a completed rig into our character’s scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We’ll also learn techniques for rigging hair and belts, and use Mel scripts, to help us to cut time on repetitive tasks. By the end of this tutorial, you’ll learn how to reuse your own rigged assets, to, in the end, be more productive to your team.
Home:
http://www.digitaltutors.com/11/training.php?pid=597
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Digital-Tutors – Rigging Cartoon Characters in CINEMA 4D[/center]
Intermediate | 7h 11m | 2.76 GB | Project Files 501 MB | Required Software: CINEMA 4D R12
In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We’ll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We’ll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we’ll make sure our rig is robust, to endure through extreme conditions.
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http://www.digitaltutors.com/11/training.php?pid=568
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Digital-Tutors – Enhancing Rigs with Maya Muscle[/center]
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.
Home:
http://www.digitaltutors.com/11/training.php?pid=578
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Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones[/center]
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.
Home:
http://www.digitaltutors.com/11/training.php?pid=573
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