Beginner | 4h 07m | 2.79 GB | Project Files 62 MB | Required Software: Autodesk 3ds Max 2013
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Rigging
All posts tagged Rigging
Advanced | 9h 20m | 3.26 GB | Project Files 52 MB | Required Software: Autodesk Maya 2013
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Intermediate | 3h 44m | 3.07 GB | Project Files 12 MB | Required Software: CINEMA 4D R13
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3h 29m | 1012 MB | Project Files 64 MB | Required Software: Blender
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2h 48m | 721 MGB | Project Files n/a | Required Software: Blender
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Beginner | 4h 35m | 2.96 GB | Project Files 49 MB | Required Software: Autodesk Maya 2013
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Intermediate | 6h 46m | 728 MB | Project Files 74 MB | Required Software: Flash Professional CS5, CS5.5, CS6
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Advanced | 12h 37m | 5.47 GB | Project Files 648 MB | Required Software: Photoshop CS6, After Effects CS6, Duik Tools ver.13.0.2 and FreeForm Pro Plug-in for CS6
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Intermediate | 5h 09m | 2.06 GB | Project Files 20 MB | Required Software: Autodesk 3ds Max 2012
In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max. In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We’ll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We’ll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped.
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