Rigging

All posts tagged Rigging

The Gnomon Workshop The Puppet Rig

In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters

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Rigging - From Zero to Hero

RIGGING101 FROM ZERO TO HERO

This CD is a step-by-step tutorial on how to create a rig for a biped from scratch. The tutorial requires a basic knowledge of Maya and it’s catered to people with a beginner to intermediate level.

A document about Maya’s fundamental concepts is also included. This document gives a broad overview of how Maya works and the tools that you’ll need for rigging.
The document should appeal to beginners and advanced users alike.

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REALISTIC 3D HUMAN MODELS
aXYZ design provides 3D products and services and specializes in the creation of digital content

Human characters in 3D scenes becomes ever more important in visualizations, animations and illustrations.
To satisfy all your 3D model and character animation needs, aXYZ design provides State-of-the-Art 3D products including Photorealistic Tpose, rigged, animated plug & play and still 3d people models, high quality textures, and more in a variety of formats including max, obj, lwo, fbx, bvh and bip.

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Maya 8.5 Character Rigging with: George Maestri

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning.

Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.

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?Training for 3Dsmax

Description
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

http://www.cg-academy.net/dvds_menu_3dsmax.php

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