Rigging

All posts tagged Rigging

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If you guys are a fan of LOTR then this is just the project for you! Remember the awesome looking Oliphant? Well you to can now follow through this step by step tutorial and model it yourself!

Kurt takes you right from the very start – setting up your image reference planes – to your modeling and final render. We continue the Oilphant Modeling by laying out the UV?s using strips of color which we will use to planar map as well as automatic map to achieve flat Uvs. Once we have our creatures UV?s underway we will use tools such as move and sew UV?s, as well as cut UV?s, to combine and reshape to create a nice flat combined UV map. After our UV map is created its time to learn how to create a UV snapshot to import into a paint program like Photoshop so we can begin to hand paint both the skin color as well as the bump textures of the character. You will learn how to use layers and colors in Photoshop as well as different brush settings to build up skin color. Near the end of the project we will do some prodedural texturing using some of the built-in Maya materials and textures to texture the rigging on our characters back. Continue Reading


ED209 Game Development Masterclass for 3ds Max, Photoshop and UT3 |Rapidshare|Megaupload (4 DVD)

TABLE OF CONTENTS

DVD 1

Scaffold Mesh Building – creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are.

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The Gnomon Workshop The Puppet Rig

In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters

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Rigging - From Zero to Hero

RIGGING101 FROM ZERO TO HERO

This CD is a step-by-step tutorial on how to create a rig for a biped from scratch. The tutorial requires a basic knowledge of Maya and it’s catered to people with a beginner to intermediate level.

A document about Maya’s fundamental concepts is also included. This document gives a broad overview of how Maya works and the tools that you’ll need for rigging.
The document should appeal to beginners and advanced users alike.

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REALISTIC 3D HUMAN MODELS
aXYZ design provides 3D products and services and specializes in the creation of digital content

Human characters in 3D scenes becomes ever more important in visualizations, animations and illustrations.
To satisfy all your 3D model and character animation needs, aXYZ design provides State-of-the-Art 3D products including Photorealistic Tpose, rigged, animated plug & play and still 3d people models, high quality textures, and more in a variety of formats including max, obj, lwo, fbx, bvh and bip.

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Maya 8.5 Character Rigging with: George Maestri

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning.

Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.

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?Training for 3Dsmax

Description
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

http://www.cg-academy.net/dvds_menu_3dsmax.php

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