VUE

All posts tagged VUE


Mark Christiansen, author of Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, returns for a new project-based course featuring composting and effects for PROJECT ARBITER. The short concept film, currently in post production, was shot with 2 RED cameras and fxphd members will be able to work through several shots on the film, potentially even having their shot find a place in the final release and their name featured in the credits. In addition, for April term members, there will be a small invite-only “Special Ops” group which will work through other shots on the film. Members will apply for Special-Ops by submitting a demo reel, CV, and a time commitment to work on the project. Details on applying will be provided to fxphd members.

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As promised here is the vue 301 coarse from FXPHD

This course follows up on the Vue201 course, and offers intermediate and advanced Vue artists an opportunity to deepen their knowledge of the program and to acquire new practical techniques for production work. In the first half of the course we will concentrate on specific areas and tools in Vue, while the second half will essentially be a detailed work-through of a VFX shot involving Vue ? from initial planning stages to final Nuke compositing. Throughout this course we will also get a chance to explore and use the great new features of Vue 9.

Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he was a senior digital artist at ILM Singapore and Framestore NY. He has created visual effects for films such as “Clash of the Titans”, “Salt”, “Transformers: Revenge of the Fallen”, “Surrogates”, “Terminator Salvation”, “Star Trek”, “Iron Man” and “Indiana Jones and the Kingdom of the Crystal Skull”. Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit.

Class 1: Modeling with displacement – Displacement can be used as a powerful modeling tool in Vue. We will create a custom ?rock generator? material, examine the potential of the world coordinates system, mix fractals, model high-detail cliffs with MetaBlobs and use the great new parameter publishing feature of Vue 9.

Class 2: HyperBlobs and sub-surface scattering – Building on the previous class, we will take a look at the new HyperBlob feature which combines displacement, volumetric shading and MetaBlobs. We will then move on to sub-surface scattering. By looking at how the different parameters affect the look of the material, we will create more natural-looking shaders for ice and marble.


Class 3: Relighting and advanced lighting techniques – The new relighting feature in Vue 9 is a fantastic tool, but requires a switch from the standard Vue lighting paradigm in order to fully exploit its potential. We will create a lighting rig with selective lighting and explore various lighting techniques.

Class 4: Terrain modeling with the Rocky Mountain fractal – Another great new feature in Vue, the rocky mountain fractal packs a lot of power, and we’ll spend the entire class not only uncovering its secrets but also looking deeper into the function editor and tgerrain modeling in general.

Class 5: Vue in production ? part 1 We will discuss different aspects of using Vue in production ? its strengths and weaknesses, its role as a matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then examine the shot and come up with an initial strategy, before heading off to 3D camera tracking.

Class 6: Vue in production ? part2 We will use Maya to create a master layout scene that will enable us to streamline the workflow in both Vue and Nuke. Next we will look at the correct process of importing the scene and camera into Vue and setting up a basic scene.

Class 7: Vue in production ? part3 In this class we will start creating elements in Vue and bringing them into Nuke. We will concentrate on the 2.5D elements, rendering out single frames and passes from Vue and setting up projections in 3D space in Nuke, while I finessing and retouching the Vue elements in comp.


Class 8: Vue in production ? part4 We will move on to creating fully 3D elements and renders. We’ll look at the different solutions, from importing Vue tree models directly into Nuke to rendering out animations in Vue. We will discuss subjects such as flicker reduction, correct lighting, motion blur and texturing.

Class 9: Vue in production ? part5 In this class we will continue working on the shot, adding more elements while finessing the comp. We will also take a look at creating volumetric and atmospheric effects, in Vue as well as in Nuke.

Class 10: Various subjects – In the last class we will take a closer look at Vue trees and see how we can re-generate and edit their textures to improve the way they look. We will also explore shadow-mate materials, as well as the new reflection-matte and ambient relighting control features of Vue 9.5.


http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#VUE301


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue Technques_CGPERSIA.part1.rarhttp://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue Technques_CGPERSIA.part2.rar
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Special Thanks:

To ‘THE MAN’ PDK for this awesome supply!

Here Is a Atmo Bundle I put together contains some really awesome atmos most of which have never been released before. all in all there are about 500+ atmospheres!
Enjoy!


Contents :

Irish skies
http://www.cornucopia3d.com/purchase.php?item_id=9490

Seriously cool atmos
http://www.cornucopia3d.com/purchase.php?item_id=9512

Amazing Atmospheres Volume 2
http://www.cornucopia3d.com/purchase.php?item_id=9463

Amazing Atmospheres Volume 1
http://www.cornucopia3d.com/purchase.php?item_id=9332

Geek at play Atmpsphere Super Pack
http://www.cornucopia3d.com/purchase.php?item_id=9220

Divine skies
http://www.cornucopia3d.com/purchase.php?item_id=8900

Weather
http://www.cornucopia3d.com/purchase.php?item_id=8773

4 Seasons
http://www.cornucopia3d.com/purchase.php?item_id=8654

Nocturne
http://www.cornucopia3d.com/purchase.php?item_id=8447

Eventide
http://www.cornucopia3d.com/purchase.php?item_id=8396

First light
http://www.cornucopia3d.com/purchase.php?item_id=8387

Godrays And Happy Days – Pack 1
http://www.cornucopia3d.com/purchase.php?item_id=7933

Godrays And Happy Days – Pack 2
http://www.cornucopia3d.com/purchase.php?item_id=7934

Spectral Surprise
http://www.cornucopia3d.com/purchase.php?item_id=8057

Art Of Sky

http://www.cornucopia3d.com/purchase.php?item_id=7823

Sunset Magic
http://www.cornucopia3d.com/purchase.php?item_id=7836

Liquid Skies
http://www.cornucopia3d.com/purchase.php?item_id=7837

Summer Dreaming
http://www.cornucopia3d.com/purchase.php?item_id=7838

Dark Stormy

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High Altitude

http://www.cornucopia3d.com/purchase.php?item_id=8914

Godray Atmospheres III
http://www.cornucopia3d.com/purchase.php?item_id=6515

Morning Glory
http://www.cornucopia3d.com/purchase.php?item_id=5793

Sculpted Clouds
http://www.cornucopia3d.com/purchase.php?item_id=8913

Spectral 2 Atmospheres
http://www.asilefx.net/catalog/product_info.php?cPath=22_33&products_id=72

http://www.url-dead/file/1073921891/Vue_atmos.rar


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cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away.

Chapter 01 – DEM
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.

Chapter 02 – Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will “wait” for the right light (by moving the sun around) to get the perfect light for our landscape.

Chapter 03 – Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.

Chapter 04 – Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.

Chapter 05 – Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution? BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!

Chapter 06 – Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!

Chapter 07 – Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.



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THANKS TO PDK FOR THE SUPPLY
AND PROVEE FOR RECORDING

Vue 9.5 xStream offers professional CG artists a complete toolset for creating and rendering

exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and

Softimage.

Access all the power of the world’s leading 3D Digital Nature solution directly from within your favorite

application. Create and edit beautifully detailed natural environments using your application’s standard

manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction

between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.


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KEYGEN ONLY

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Special Thanks to Uwe for sending me this


THANKS TO X-FORCE AS USUAL

Quadspinner ShimmerWind Banks

This QuadSpinner scene takes you to the river’s edge in a lush pine forest. ShimmerWind Banks is so pristine, you can hear nature’s heartbeat and the river’s gentle song. The combination of different terrains and distant mountains adds the beauty and depth that inspire a sense of wonder and bliss.

ShimmerWind Banks showcases:

  • ShimmerWind Lite, a scaled down version of ShimmerWind
  • The new water material, redesigned for small streams rather than open water bodies, still captures realistic highlights on and underneath the surface
  • Ease of use, getting broad results with just 3 simple controls – the MetaNode does the rest for you
  • Faster render times
  • Fresh spring atmosphere that makes this verdant setting pop
  • Complex multi-layer EcoSystems with fractal-controlled grass, weeds, and rocks
  • Fractal-powered EcoSystems change colors in a natural manner
  • Dynamic EcoSystems enable renders of this scene on less powerful machines
  • Expandable environment to easily add your own unique touches
  • Technologies based on hundreds of hours of experimentation



http://www.url-dead/file/921696224/ShimmerWind_Banks.rar


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Quadspinner Geoaffinity

The QuadSpinner Foundry has produced another collection of texture-rich, earthen materials. GeoAffinity, the next generation of the popular Mineral Infinity, will anchor your scenes with superb mineral coloration and elaborate infinite detail. These materials are highly versatile as well, allowing you to easily adjust them to support your image. Ideal for HyperTerrains, canyons, cliffs, and other-worldly terrains.

GeoAffinity integrates even more:

  • Signature QuadSpinner MetaNodes for effortless manipulation
  • Unique colors that can be modified with the Tincture MetaNode*
  • The opportunity to mix two or more materials, as a Mixed Material or Layers, for even broader possibilities.
  • A new addition to QuadSpinner’s soon-to-be-released Material Development Kit (MDK)



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Water Flow Set 9 for Vue

[img]http://img.justca.me/?di=C5DA[/img]

[b]Info:[/b]
http://www.cornucopia3d.com/purchase.php?item_id=3699

Five high-resolution models of water flowing outward from a narrowing pipe, culvert or other cylindrical object (The source pipe narrows in the direction of flow). The models differ in length of the downward flow: they can be used for almost any liquid that might be flowing or dripping from a pipe or trough.

[b]Download:[/b]
http://bitshare.com/files/97d7jf3a/Water-Flow-Set-9.rar.html
http://www.url-dead/file/884612674
http://www.fileserve.com/file/NfAr5UN