
Zbrush
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Introducing ZBrush by Eric Keller
Sybex | English | PDF & DVD | ISBN-10: 0470262796 | May 5, 2008
472 pages | AVC1 834×518 | 14.2 MB eBook + 2.40 GB DVD
Genre: eLearning

Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you’ll be creating realistic, cartoon, and organic models with flair.
* Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
* Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
* Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
1. Blendshape Facial Targets: Create blendshape facial targets for characters for animation in Maya using ZBrush – it’s fast and easy!
2. Tiling Textures: Use ZBrush to create tiling textures for 3D objects.
3. Normal and Displacement Maps: Use ZBrush to create normal and displacement maps – it’s superior to Maya’s native difference map generator.
4. Texture Maps: Paint texture maps directly on characters and 3D objects.
5. Illustrations: Craft amazing illustrations with ZBrush’s 2.5D painting tools.
6. Compositing: Render separate passes of an object from ZBrush with different materials applied for compositing in Photoshop.
7. Sculpting: Add ZApplink to ZBrushes’ sculpting power with Photoshop and Painter brushes.
8. Material Capture: Design specialized materials based on objects in photographs with ZBrush’s Material Capture tool.
9. Modeling: Build digital models for 3D printing and fabrication.
10. Character Creation: Shape the most amazing characters and creatures possible using ZBrush’s revolutionary digital sculpting tools.
Screenshot
Introducing ZBrush by Eric Keller
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Lynda.com – ZBrush 3 for Windows Essential Training
| 900 Mb | RS |
Pixologic’s ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
Download from Rapidshare
http://rapidshare.com/files/338157654/LZBrush3.part1.rar.html
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Kurv Studios – Get into ZBrush 3.1 – Sculpting, Texturing & Rendering – Total ZBrush Volume 2
Picking up where Volume I left off, this title from KURV studios is a little more than 6 hours of comprehensive training from skilled artist, Wayne Robson.
This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne’s character imagining if the Orangutan species evolved into a human type species.
This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD.
Wayne then shows you how to texture the character in three separate detailed sections.
We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don’t dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.
Topics Covered by this Video:
* ZBrush training video, free ZBrush 3.1 training videos, free ZBrush training onlineInterface customization for a better sculpting experience
* Creating a controlled ZSpheres character base
* Which brushes to use to start off your sculpting
* Sculpting the basic forms
* Refining every part of the body
* Character design on the fly and why decisions are made
* Using the ZProject brush to save yourself a lot of time
* This includes sculpting every part of the Oranguman?s body at both normal and HD level
* Using mesh extract to create new accessories
* Texturing the Oranguman and some simple texture painting theory
* Posing the final character sculpt
http://www.kurvstudios.com/zbrush/get_into_zbrush_volII.php
rapidshare.com
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Gnomon Workshop – Building Creatures Using ZBrush – Aaron Sims Tethered Islands Series | 2.9 GB
Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres ? and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.
About 6 hours of lecture
Download Rapidshare:
http://rapidshare.com/files/330553936/GBCUZ.part01.rar
http://rapidshare.com/files/330552843/GBCUZ.part02.rar
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ZBrush v3.5 R3 Incl. Crack | 126 MB
ZBrush v3.5 R3 – the most recent release of the program for three-dimensional modeling. Distinctive feature of ZBrush 3.5 R2 is an imitation of the process of “molding? 3d-sculpture, enhanced engine, three-dimensional rendering in real time, which greatly simplifies the process of creating the desired 3d-object.
Each point (called piksol) contains information not only about its XY coordinates and color values, but also the depth Z, orientation and material. This means that you not only can “sculpt” a three-dimensional object, but also “paint” him, drawing the strokes with depth. That is, you do not have to paint shadows and highlights, so they look natural – ZBrush will do it automatically. Also works fast with the standard 3d objects using a brush to modify the geometry of materials and textures. Allows you to achieve interactivity with an incredible number of polygons. Using special techniques, you can raise the setting to dozens (if not hundreds) of millions of polygons. Also there are many plug-ins (work with textures, geometry, number of new brushes, the rapid integration with professional packages 2d graphics and much more).
Extras:
? New option “Auto Groups With UV” which allows automatic grouping on the grid (shells) and UV (islands).
? Added the option “Align To Object” which enables the Building Project to rotate around its local center. Align To Object is in the palette Draw.
? A new Flatten brush to smooth.
? Ability to enable / disable LightBox when you start ZBrush 3.5.
Updates:
? Increased strength of smoothing brush Smooth.
? Now the mask can be applied to LazyMouse with the regime Backtrack or without him.
? Button transparency (transparent) can now be included, even if the model consists of only one object (subtool). This allows you to include transparency in the work in the editing mode HD.
Fixes:
? Now you can generate displacement and normal maps (normal maps), even if the grid is partially hidden.
? The option “Show Mask” will automatically be switched with masking mode Transpose.
? Fixed 2.5D Blur brush when working in the mode ZAdd.
New features:
? ZSpheres 2 and ZSketch.
? Surface noise (Surface noise).
? Brush for noise (Brush noise).
? Improved LazyMouse with regimes Backtrack and Snap to Track.
? New brushes: Trim (Trim), Planar (flattening), Noise (noise), Move (shift), Spherical, Slide, Form, Flakes, Crumple, etc.
? New Brush Brush Depth Masking gives full kontrl when working with the surface.
? New materials for regimes MatCap ZSpheres 2/ZSketch.
? Gradient PolyPaint.
? Each Subtool can now have their own texture map and Displacement map normals (Normal Map).
? Improved displacement and normal map. Now there is the possibility of “native” export 32-bit displacement maps, High-Definition Displacement, Normal maps and textures from the HD geometry.
? Improve the future, now there is a grid.
? reorganized the sub-palette of Tool, to align with the selected SubTools.
? You can combine all visible SubTools with the option to sew seams.
? A new method of scanning the texture coordinates – PUVTiles, which is today the best packs UV-space.
? Accuracy PolyPainting increased from 8 to 16 bit
? increased to 16 bit precision masks.
? New option for Gradient polypainting allows you to dynamically create a transition between colors.
? A new method of navigating the almost infinite zoom.
? Navigation with the right mouse button.
? Add a lot of new sliders in Project All for even more control over the result
? The new system memory management allows to divide (subdivide) your model to an even greater number of polygons.
? New mask ambient occlusion, you can use to create AO-textures for use in other programs.
? Improved export / import with full support for Maya and its format *. ma. Now shading network for texture maps Displacement and normal maps built in automatic mode.
? Fast local access to all files ZBrush using the new browser LightBox (full version of this browser LightBox will be included in ZBrush 4).
? and many other improvements and optimizations across ZBrush.
ZBrush 3.5 R3 includes plug-ins:
PaintStop, ZAppLink 3, Image Plane, HD Render All, Turntable Plus, SubTool Master, Transpose Master, Decimation Master3D, Printing Exporter, Adjust Draw Focus Z Size
Platform / OS: Windows 2000/XP/Vista
Language: English
Crack: INCLUDED!
DOWNLOAD:
http://rapidshare.com/files/328503100/ZB.3.5R3.part1.rar
http://rapidshare.com/files/328507260/ZB.3.5R3.part2.rar
Mirror:
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VTC – MasterClass! – ZBrush Texture Workflow | 640 MB
Texturing a model in ZBrush has a great many advantages for speed and ease of use. But if you want to keep details on the model, a workflow comes in handy, so that you are not painting every rivet and bolt on your model. ZBrush mapping ability, along with Photoshop layer blending, makes a power combination for a texture artist. This MasterClass! is perfect for anyone interested in making Videogame Quality textures for their models. To begin learning ZBrush Texture Workflow, simply click on the movie links.

*Full ZBrush 3.5 + Working crack by AmrThabet within*
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world?s most advanced tools for today?s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.






