12 Maya
In this course, we will guide you through the 12 Principles of Animation in Maya.
Why does my character’s motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character’s movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.

http://www.digitaltutors.com/09/training.php?cid=5&pid=297

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IMG

Boomer Labs MAX2AE 3.50 D For 3DsMax 2010,2011 & AE CS4,CS5


MAX2AE is a full featured plugin for 3ds MAX (9, 2008, 2009, 2010, 2011) and higher that bridges the gap between MAX and After Effects (6.5, 7.0, CS2/3/4/5). Finally an easy, accurate and highly efficient way to integrate After Effects elements into your MAX renders, matching all aspects and parameters of Max cameras, lights and objects.

New in Version 3.5!

Every property of a MAX camera, object and light can be translated into AE. Far more than just camera matching; MAX2AE offers object to layer animation matching, MAX light to AE light animation matching and handles all resolutions, pixel aspects and frame rates.

MAX2AE incorporates the ability to create ‘helper planes’ in MAX which represent your AE layer or comp. These ‘helpers’ provide a highly accurate way to envision the AE layer relevant to your MAX scene. These ‘helpers’ can be animated just like any other MAX object, then used to output keyframe data to AE layers for a perfect match! Even allowing them to be rendered from MAX for the purpose of generating track mattes for object/AE layer occlusion!

Explore for yourself the benefits of having a seemlessly matched animated Cameras, Objects and Lights with MAX2AE!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG

IMG

Boomer Labs MAX2AE 3.50 D For 3DsMax 2010,2011 & AE CS4,CS5

IMG
IMG http://rapidshare.com/files/403879980/Boomer_Labs_MAX2AE_For_3DsMax_2010_2011___AE_CS4_CS5.rar

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IMG http://www.filefactory.com/file/b26h9ge/n/Boomer_Labs_MAX2AE_For_3DsMax_2010_2011_AE_CS4_CS5.rar

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IMG http://hotfile.com/dl/51436632/18a060e/Boomer_Labs_MAX2AE_For_3DsMax_20102011__AE_CS4CS5.rar.html

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mocha
In this series of lessons we will learn how to use the mocha for After Effects application to track objects and use that tracking data inside After Effects. mocha for After Effects is bundled with After Effects versions CS4 and later, so you might already have access to this powerful planer tracker.
We’ll begin this project by creating a new project and learning the basics of the mocha planar tracker. We’ll then learn how to bring that tracking data into after effects to do a sign replacement. We’ll then learn how to change the output of mocha for an easier integration into After Effects. Once that is done, we’ll learn about tracking with multiple layers in mocha and how to stabilize footage. We’ll finish by working through a few difficult to track clips and learn the variety of tools we have to tweak and edit tracks in
mocha.
http://www.digitaltutors.com/09/training.php?cid=26&pid=234

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Greenworks Xfrog 3.5 Plant Bundle 15 CD Packs & Program & Plugins.
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Greenworks Xfrog 3.5 Plant Bundle 15 CD Packs & Program & Plugins | 1.4Gb
Xfrog is a 3D graphics program, used for organic modeling and animation ( Xfrog Full Version only ), which runs on all flavors of Windows. We recommend minimum 256 Mb RAM, and hardware or software support for OpenGL.

The Philosophy behind Xfrog is to offer various mathematical procedural components, to provide a way to simulate various types of mathematical structures found in Nature. For example – a Tree component, which simulates the way real trees branch. A Phiball component, which simulates distribution of the golden mean across the surface of a sphere, which is commonly found in Flower centers ( such as the Sunflower above ).

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http://img85.imageshack.us/img85/7508/9108imgcache.jpg

With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
Most of its new functionality was born out of the need for advanced technical effects that were required by several major block buster movie productions, such as: Roland Emmerich’s “2012” that was all about demolition and disaster, Director John Woo’s “Red Cliff” which had an epic ship battle of more than 4000 burning and crashing ships, and sequences in the movie GI Joe “Rise of the Cobra” that needed our development attention as well.

The x32 version only includes the x32 Physx Plugin. For x32, you must download both packages listed below. For x64 you only need to download the x64 package below.

DOWNLOAD

x32
http://rapidshare.com/files/403522115/CTP1132X.rar.html

x64
http://rapidshare.com/files/403516412/CTP1164X.rar.html

character
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an “ugly” rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
http://www.thegnomonworkshop.com/store/product/875/

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG


IMG

VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


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IMG http://rapidshare.com/files/401937372/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar

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node
In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
http://www.digitaltutors.com/09/training.php?cid=5&pid=257

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eyes
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
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Bunkspeed SHOT™ is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT™.

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