All posts tagged ice

What is covered in this training product?

When the need arises to create complex effects and custom setups within your Softimage project, many artists elect to use ICE, a visual programming environment included with Softimage that allows artists and technical directors to create custom solutions for many of the challenges associated with working on visual effects and animation for production.
One of the latest features to be integrated into Softimage, is the amazing Lagoa Multiphysics system. Lagoa can perform many tasks that are useful for achieving complex effects and projects. It can be used to simulate breakable materials, cloth, advected meshes, fluids, and more. Lagoa is completely integrated within Softimage via ICE, in fact, you use it within ICE, making it as much a part of Softimage as any other compounds or effects created inside ICE. Lagoa is not a plugin and there is no additional installation necessary, simply open Softimage as usual and start creating effects immediately.
In this training product, you’ll be shown how to work with Lagoa from start to finish. We’ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa effects. From there, following a healthy series of example projects, you will be shown; creating and working with complex fluid simulations, implementing motion blur with Lagoa correctly, creating soft body effects, creating cloth and mesh advection effects, creating and implementing Lagoa Post Sim Effects, creating multi-phase systems, working with and creating substance materials, using emPolygonizer to mesh your Lagoa effects, creating realistic effects both through physical accuracy and visual aesthetics, and more. As if that wasn’t enough, you’ll also learn tricks and techniques for optimizing and caching your Lagoa effects and meshes in order to speed things up and get the best interaction with Lagoa that you can. This training product includes all project files and assets needed to follow along with the instructor. Project files require Autodesk Softimage 2012.

Video Breakdown:
  • · 01_Overview
  • · 02_Your_First_Lagoa_Effect
  • · 03_Anatomy_of_Lagoa
  • · 04_Lagoa_Particle_Emission
  • · 05_Lagoa_Forces
  • · 06_Lagoa_Materials_Pressure
  • · 07_Lagoa_Materials_Elasticity
  • · 08_Lagoa_Collisions
  • · 09_Fluid_Example_Part_01
  • · 10_Fluid_Example_Part_02
  • · 11_Fluid_Example_Part_03
  • · 12_Caching_Lagoa_Particles
  • · 13_Caching_Polygonizer_Meshes
  • · 14_Rendering_with_Motion_Blur
  • · 15_Soft_Bodies_Example_Part_01
  • · 16_Soft_Bodies_Example_Part_02
  • · 17_Soft_Bodies_Example_Part_03
  • · 18_Lagoa_Cloth
  • · 19_Lagoa_Mesh_Advection
  • · 20_Advanced_Lagoa_Example_Part_01
  • · 21_Advanced_Lagoa_Example_Part_02
  • · 22_Lagoa_Post_Sim_Effects_Part_01
  • · 23_Lagoa_Post_Sim_Effects_Part_02
  • · 24_Lagoa_Multi-Phase_Systems_Part_01
  • · 25_Lagoa_Multi-Phase_Systems_Part_02

Total Running Time 3 Hours and 40 Minutes





cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say “More than just” Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft’s very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!


In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline. This very exciting release is a must have for any and all XSI users and should be the primary tool for anyone migrating from other procedural based FX software packages. When it comes to high end CG and VFX training, there is only once choice… cmiVFX


Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.

This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.



Thanks to Subversor for this awesome supply