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Tag Archive 'vFX'

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Summary
Animating physical-based simulations such as particle clouds is somewhat of a Catch-22; exercising too much control makes the simulation look fake, but not enough control prevents you from getting the job done efficiently. Striking the perfect balance between control and randomness in your simulations is essential to creating realistic motion for dust, fire or water.

This post was submitted by Shineyaoyao.

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http://www.oman3d.com/wp-content/uploads/2007/08/toxik.jpg

Create photorealistic composites using the Autodesk® Toxik™ complete, high-end toolset for real-time, HDRI film procedural and 3D compositing. Toxik features award-winning keying and color correction tools, as well as GMask, motion blur, DOF, and Bicubic warping, enabling artists to manipulate image distortion and perspective and create flawless imagery. Toxik also supports multiple channel OpenEXR files and 64-bit architecture.

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