Softimage CAT is a complete character animation system plug-in for Autodesk 3ds Max that offers artists in film, post production, and game development an environment to produce better animations faster.
for 3ds max 8
for 3ds max 9
for 3ds max 9 – 64 bit
1. Install CAT.
2. At the end of installation click on “Launch License Manager”.
Or you can run it from 3DS MAX dir, i.e:
C:\Program Files\Autodesk\3ds Max 9\CATUninst\LicenseManager.exe
3. MAKE SURE YOU BLOCKED THE LICENSE MANAGER IN YOUR FIREWALL
OR YOU DISCONNECTED FROM INTERNET BEFORE YOU CONTINUE!
4. Fire the X-FORCE keygen and click on “Generate Serial”.
Enter the serial in the “Current Serial Number” fields.
Set the “Serial Version” to “CAT v3.x”.
5. In the license manager click on “Activate License”.
6. In the keygen enter your hardware ID from the
license manager and click on “Generate Authorisation”.
7. Enter the authorisation code in the license manager
and click on “Authorise”.
8. Close the license manager & enjoy CAT3!
For more info:
SOFTIMAGE?|CAT is packed with new features that make life easier than ever for character animators using 3Ds Max. Highlights include:
CATMuscle?a fully scaleable solution for solving skin deformation problems?is fully integrated in CAT 3. CATMuscle provides you with the tools you need to achieve a smooth, organic skin deformation across a wide range of motion. It’s easy to learn, and requires no understanding of anatomy.
CATMuscle rigs can be as simple or as complex as you wish, so they can suit your purposes whether you are working in film or game development.
New rigging features include:
Layers can now have a setup controller rather than just a setup value. Any complex procedural animation can be configured onto the “Setup” or “Base” controller.
Bones can also contain a setup controller, which is used to drive animation. These controllers can contain procedural animation such as constraints, and script controllers.
Setup controllers for layers and bones are are saved, and loaded with rig presets.
Layer Configuration Baking
Now each layer controller can save a mini clip file that defines all of the settings for that layer.
New Rig Nodes
You can now add extra information, like props, muscle configurations and skin meshes, to rigs. The extra information is saves, merged, and/or deleted with the rigs.
New Rig Saver
A new rig preset system allows you to save rigs by themselves, without their animation.
New CATUnits Position, Rotation, and Float Controllers
These controllers are used to create rigs that resize with the CATRig when CATUnits are changed.
New Inheritance Settings on Bones
Bones now have Inheritance options for Animation and Setup Mode.You can disable position, rotation or scale inheritance for the entire bone, including all layers, using a single toggle.
New layering features include:
Layer Collapsing Tool
A new layer collapsing tool allows you to collapse layers while preserving source keyframe times, keep constraints, and plot constraints to keyframes.
New Layer Manager
An all new layer manager has been written for complete CATRig layer management. It is both simpler and easier to use than the previous layer manager. Most layer operations can now be applied to many layers at once simply by selecting them in the layer manager.
New CATMotion features include:
Arbitrary Numbers of Feet Per CATMotion Limb
CATMotion now supports arbitrary bones as feet. You can turn any bone that is the child of a limb?a walking stick, for example?into a foot using a simple toggle.
CATMotion Foot Nodes Automatically Placed on Ground Plane
Should your rig’s setup pose not place the character’s feet flat on the ground (for example, the “Da Vinci” pose), CAT 3 can place them there automatically. Previous versions required the use of large offsets.