Massive Prime 3.03 2007
Massive is the premier 3D animation system for generating crowd-related visual effects for film and television. Using Massive, an animator or TD designs characters with a set of reactions to what is going on around them.
The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.
Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds – or hundreds of thousands – the interaction within the crowd that emerges from these individuals is highly realistic.
By building variation into an agent, the Massive artist can populate a scene with individuals who are unique in everything from physical appearance to how they respond.
Features Specific Only to Massive Prime™
Motion Tree Editor
The Motion Tree is used to design the agent’s motion, which then becomes an integral part of the agent. The output from the Motion Tree can then be used as a take list for the mocap session. This Motion Tree workflow, along with the integrated Action Editor, allows key-framed or motion-captured animation clips to be actions linked to the brain.
The intuitive node-based Brain Editor interface allows artists to interactively create AI=enabled agents without any programming. The AI toolset gives artists the freedom to build custom AI logic for the specific behavior they want to simulate.
API and Scripting
The Massive Application Programmer’s Interface (API) allows the development of C/C++ plug-ins. Python and TCL scripts can be executed either in the Massive text port or from an agent’s brain.
Massive’s digital stunts are controlled by dynamics that pull from real motion capture data. Filmmakers can direct the motions and reactions they want with real stunt actors and then import these actions into a Massive agent to give direction and character to the agent’s performance.
Massive cloth can be created using arbitrary geometry, and can be used to generate flowing robes, cloaks, flags and much more. The thickness, flexibility and elasticity of the cloth are controlled intuitively.
Import Maya skeletons, Maya animation, Acclaim skeletons and motion files, BVH motion files.
A motion editing program for importing the motion. Cross fade looping editor is a convenient way of creating seamless loops. Prepare clips for Massive. Quality of motion. Its integrated motion editing built into Massive so you don’t need to use another program import and can edit it in context.
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