Massive Prime 3.03 2007
Massive is the premier 3D animation system for generating crowd-related visual effects for film and television. Using Massive, an animator or TD designs characters with a set of reactions to what is going on around them.
The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.
Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds – or hundreds of thousands – the interaction within the crowd that emerges from these individuals is highly realistic.
By building variation into an agent, the Massive artist can populate a scene with individuals who are unique in everything from physical appearance to how they respond.
Features Specific Only to Massive Prime?
Motion Tree Editor
The Motion Tree is used to design the agent’s motion, which then becomes an integral part of the agent. The output from the Motion Tree can then be used as a take list for the mocap session. This Motion Tree workflow, along with the integrated Action Editor, allows key-framed or motion-captured animation clips to be actions linked to the brain.
Brain Editor
The intuitive node-based Brain Editor interface allows artists to interactively create AI=enabled agents without any programming. The AI toolset gives artists the freedom to build custom AI logic for the specific behavior they want to simulate.
API and Scripting
The Massive Application Programmer’s Interface (API) allows the development of C/C++ plug-ins. Python and TCL scripts can be executed either in the Massive text port or from an agent’s brain.
Smart Stunts?
Massive’s digital stunts are controlled by dynamics that pull from real motion capture data. Filmmakers can direct the motions and reactions they want with real stunt actors and then import these actions into a Massive agent to give direction and character to the agent’s performance.
Cloth Editor
Massive cloth can be created using arbitrary geometry, and can be used to generate flowing robes, cloaks, flags and much more. The thickness, flexibility and elasticity of the cloth are controlled intuitively.
Compatibility
Import Maya skeletons, Maya animation, Acclaim skeletons and motion files, BVH motion files.
Action Editor
A motion editing program for importing the motion. Cross fade looping editor is a convenient way of creating seamless loops. Prepare clips for Massive. Quality of motion. Its integrated motion editing built into Massive so you don’t need to use another program import and can edit it in context.
Download from Rapidshare:?
http://rapidshare.com/files/75900698/MassvePrme303XFORCE.rar
Rar-Pass: 4shar1ng
24 MB
Buy?
http://www.massivesoftware.com
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Soal:man har mikonam filai rapidshare ro nemitunam begiram ba file torrent moshkeli nadashtam vali rapid ro ke ro linki ke dadi click mikonam safe downloadam baz mishe hajme file chand KB bishtar nist badisham ke link mide tu rapid va dige hich kar nemishe kar (nemidunam in moshkele mane ia .. )
age betuni komakam koni mamnun misham.
dobare check mikonam.
Hi,
could you write that in English as well please?
Walfisch
aslamuwalaikkum..this way you can write it in english
@mahdi:
mahdi, please write in English. Otherwise I’m not able to follow your Request. As you see It’s my Thread and so I’m also responsible for it. But I’m not able to read what you are wrote.
Thx in advance
Olly
I’m searching for linux 64-bit version too, but cannot find it free. If you find I’ll appreaciate if you send me at [email protected] and send me your e-mail, so I can send it to you if I find it.
Linux please !!!! 32bit? all roads a going to massive
KHALIL, it’ s working !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Has the licencing thing been fixed! last time not working
Iv’e just started using massive but i’m having alot of trouble rendering. the shaders in the surface shaders window under the materials shaders tab is empty and theres no where to browse to find any so im just wondering what id do about that is there a way to change the destination so the shaders would show up are if theres a way of rendering that dosent use them, thx!
I’m very amazed and anxious about starting to use this, but i have no idea where to start. ANY Tutorials? (not the Massive 2 going around everywhere with “Massive 3” fake title)
Thanx!
[email protected]
Massive Jet has included tutorials in it. XForce released video tutorials for version2, and they are also applicable for version 3 of Massive Prime.
mhost-3.0.5-win32.exe AND massive-prime-3.0.3-win32.exe wont run for me!!! get back error message saying:windows cannot access the specified device, path, or file. you may not have appropriate permissions to access the item! BUT, I am admin, tried run as administrator, tried changing securety settings and all sorts, will some one please help me to run this on vista basic home (64 bit) cant run in 32 or 64 bit!