Build 1.50.17 (26 Dec 2007)
===================
Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
Build 1.50.16 (15 Dec 2007)
===================
Modified features:
(*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Build 1.50.15 (14 Dec 2007)
===================
Modified features:
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
Build 1.50.14 (12 Dec 2007)
===================
Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5;
Bug fixes:
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Build 1.50.13 (16 Nov 2007)
===================
Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.50.12 (15 Nov 2007)
===================
Modified feature:
(*) VRayProxy objects have a new “point” display mode;
Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
Download:
VRay 1.50.17 for 3dsmax 9-2008 (32bit)
http://rapidshare.com/files/86330033/vray_15017_max90_x86.rar
http://rapidshare.com/files/86306852/vray_15017sp1_max2008_x86.rar
Mirror:
http://depositfiles.com/files/3200680
http://depositfiles.com/files/3200624
http://www.filefactory.com/file/8ad3af
http://www.filefactory.com/file/554d04
http://www.zshare.net/download/6805157ae513cb/
http://www.zshare.net/download/6805021fc2f96e/
Uploader: 51render
VRay 1.50.17 for 3dsmax 9-2008 (64bit)
?http://rapidshare.com/files/86324927/vray_15017_max90_x64.rar
?http://rapidshare.com/files/86318188/vray_15017sp1_max2008_x64.rar
Mirror:
http://depositfiles.com/files/3200685
http://depositfiles.com/files/3200681
http://www.megaupload.com/?d=DWEFLYX9
http://www.megaupload.com/?d=7N48RQVN
http://www.filefactory.com/file/32fab2
http://www.filefactory.com/file/c7c084
http://www.zshare.net/download/6805160ce4e6e3/
http://www.zshare.net/download/68051837b079b6/
Uploader: 51render
Old———————————————————
Build 1.50.SP1 Demo Cracked
===================
Modified features:
Licensing
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
Bug fixes:
(*) Restarting spawner on a machine causes clients to crash (when not rendering);
(*) Crash when rendering renderable splines;
(*) Crash at end of rendering when using VRayDomeCamera;
(*) Crash when rendering VRayLight’s with the scanline renderer;
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
(*) The Panorama Exporter utility did not work properly;
Also Worked On max 2008 without any problem
Download Links:
9iv:
Download Vray 1.5 SP1 max 9 (32and64Bit)
Rapidshare:
Download Vray 1.5 SP1 max 9 (32bit)
Download Vray 1.5 SP1 max 9 (64bit)
after install replace cracked dlls with original plugins
Build 1.50.00 final
===================
New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes “Animation (prepass)” and “Animation (rendering)” along with a paramter to control the blend between frames;
Modified features:
Core engine
(*) Increased rendering speed for some types of scenes;
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
Installation
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
Lights and cameras
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLight has a “Cutoff threshold” parameter, which allows to reduce render times in scenes with many weak lights;
(*) VRayLight has an “Affect reflections” option to control reflection visibility separately from speculars;
(*) VRayLight has a “Simple portal” option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
(*) VRayLight has a “Cast shadows” option;
(*) VRayLight objects now produce accurate motion blur when animated;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
Disributed rendering (DR)
(*) DR is now supported for Render-to-texture;
(*) DR can now be started as a BackBurner job;
(*) Render slaves can be added on the fly to the distributed rendering;
(note: the servers must still first be added as DR servers list in the DR settings);
(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
(*) If “Check for missing files” option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
Geometry
(*) New default “Auto” mode for the “Default geometry” parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
(*) VRayProxy objects display faster in the viewports;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
Materials and textures
(*) Added exclude list for material override in the Global Switches rollout;
(*) Matte objects with the “Shadows” option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) VRayDirt has an option “Work with transparency”, which causes it to take into account the transparency of occluding objects;
(*) VRayHDRI has a “Render multiplier” parameter, which additionally modifies the map only at render time;
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
(*) VRayMtl has a new “hybrid” SSS model;
(*) VRayMtl now has an “Envrionment priority” option to control environment override behaviour between different materials;
(*) VRayMtl now has a “Roughness” parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
(*) VRayMtlWrapper has the options “No GI on other mattes” and “GI surface ID” added to it;
(*) VRayOverrideMtl has a shadow override option;
GI solutions
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The “Save maps per frame” option has been removed from the GI rollout;
Render output
(*) “Don’t affect colors” option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) “Clamp Level” option for color mapping (specifies the level at which colors are clamped, if clamping is on);
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in “.exr”;
Others
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in “2d landscape” mode;
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) Added “Affect alpha” option to VRaySphereFade;
(*) VRaySphereFade works correctly with transparent objects;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) The default value for the number of light cache passes is now 8;
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
Known issues:
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
Bug fixes:
(*) “Affect shadows” and “Affect alpha” options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the “Show map in viewport” option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The “Global light level” options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If “Render to raw image file” option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in “dome” mode;
(*) “Crop” render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the “Camera Map Per Pixel” texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in “Light portal” mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the “Reset” button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the “Previous render” option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;
(*) VRayLight’s appeared in reflections for objects excluded from the lights;
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
(*) When rendering a high-resolution image with the “Hilbert” region sequence, V-Ray could crash;
(*) A light which had “Affect diffuse” option off still contributed to the diffuse lighting channels;
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
(*) Area VRayShadows with Box type did not respect the rotation of the light;
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
(*) VRayFastSSS displayed black in the viewports;
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in “region” mode;
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
The crack for 1.5sp2X32 bit works, it slows a bit the things which is not that bad, however, the main problem is that there are watermarks all over the rendered picture.
so, Andy, when you install vray, and then run the crack, you will see 3 buttons, click on the first one and navigate to the the autodesk, 3dmax2009 folder, and there you will see the 2009.dll. select it and click Open, and there you have it. You can work with Vray settings. But as I said, it has watermarks allover the pic.
Hope someone can find something that has no watermarks and it’s faster.
hey andy
try another patch the one i use was made by “dark avenger” it works but (((some times you will get water marks))) and material tool bar is supper slow and i have black materials sphere.
hey i was wondering are all these patch some sort of demo patchs????????????
and for the abcdamir files i get a virus….
the only one that work for me is the dark avenger (((but with water mark and slow loading time)))
thanks for answers.What Can I do I have max2008 witch version of vray on v i s t a can help me .
I don’t get it which works and which not.
Thanks Blue and Wolfy, greatly appreciated!!!
Yeah, its super duper slow hey!!!
We’ll just have to wait for the proper one, thanks for everyone’s help so far on this.
Also, if anyone is a wizz on 3d max and lives in Melbourne, Australia and wants to do a couple of days training to help me (paid ofcourse) that would be great! :)
vray evermotion toturials
http://rapidshare.com/files/117181042/50_VRayMap.avi.html
http://rapidshare.com/files/117180433/49_VRayHDRI_map.avi.html
http://rapidshare.com/files/117180260/48_VrayEdgesTex.avi.html
http://rapidshare.com/files/117180038/47_environment_maps.avi.html
http://rapidshare.com/files/117179733/46_VrayDisplacementMod_2d.avi.html
http://rapidshare.com/files/117179181/45_VrayDisplacementMod_3d.avi.html
http://rapidshare.com/files/117179006/44_bump_map.avi.html
http://rapidshare.com/files/117178371/43_translucent___fog.avi.html
http://rapidshare.com/files/117177864/42_material_options.avi.html
http://rapidshare.com/files/117177111/41_refract_maps.avi.html
http://rapidshare.com/files/117176888/40_refract_exit_color.avi.html
http://rapidshare.com/files/117176642/39_refract_IOR.avi.html
http://rapidshare.com/files/117176298/38_refract_depth.avi.html
http://rapidshare.com/files/117176199/37_refract_interpolation.avi.html
http://rapidshare.com/files/117175804/36_refract_subdivs.avi.html
http://rapidshare.com/files/117175670/35_refract_glossiness.avi.html
http://rapidshare.com/files/117175450/34_refract_color.avi.html
http://rapidshare.com/files/117175177/33_reflect_phong_blinn_ward.avi.html
http://rapidshare.com/files/117175029/32_reflect_maps.avi.html
http://rapidshare.com/files/117174519/31_reflect_color_filter.avi.html
http://rapidshare.com/files/117174155/30_reflect_fresnel.avi.html
http://rapidshare.com/files/117173887/29_reflect_interpolation.avi.html
http://rapidshare.com/files/117173486/28_reflect_anisotropy.avi.html
http://rapidshare.com/files/117173351/27_reflect_glossiness_subdivs.avi.html
http://rapidshare.com/files/117173018/26_reflect_glossiness.avi.html
http://rapidshare.com/files/117172791/25_reflect_depth.avi.html
http://rapidshare.com/files/117172556/24_diffuze_color.avi.html
http://rapidshare.com/files/117172204/23_irradiance_thresh.avi.html
http://rapidshare.com/files/117171917/22_color_mapping.avi.html
http://rapidshare.com/files/117170957/21_photometric_light.avi.html
http://rapidshare.com/files/117170271/20_system_settings.avi.html
http://rapidshare.com/files/117169977/19_camera_settings.avi.html
http://rapidshare.com/files/117169672/18_motion_blur.avi.html
http://rapidshare.com/files/117169307/17_environment.avi.html
http://rapidshare.com/files/117169254/16_Antialiasing.avi.html
http://rapidshare.com/files/117169082/15_direct_computation.avi.html
http://rapidshare.com/files/117168615/14_irradiance_global_map_from_file.avi.html
http://rapidshare.com/files/117168172/13_global_photon_map.avi.html
http://rapidshare.com/files/117167974/12_irradiance_sampels.avi.html
http://rapidshare.com/files/117167692/11_depth_of_field.avi.html
http://rapidshare.com/files/117167289/10_vray_light_area_setings_.avi.html
http://rapidshare.com/files/117167159/09_vray_light_color_setings_.avi.html
http://rapidshare.com/files/117166337/08_vray_light_basic_setings_.avi.html
http://rapidshare.com/files/117165988/07_area_shadow.avi.html
http://rapidshare.com/files/117165646/06_smoth_surface_shadow.avi.html
http://rapidshare.com/files/117164337/05_basic_caustick.avi.html
http://rapidshare.com/files/117164028/04_fake_caustick.avi.html
http://rapidshare.com/files/117000755/03_basic_self_illuminated_object.avi.html
http://rapidshare.com/files/116998285/02_hdri_setings.avi.html
http://rapidshare.com/files/116996854/01_basic_scene_set.avi.html
http://rapidshare.com/files/116994247/52_material_wood.avi.html
http://rapidshare.com/files/117181912/51_material_velvet.avi.html
How to do install vray 3dsmax 2009 without watermarker
http://rapidshare.com/files/122311353/vray_INSTALL_without_watermarker.mov.html
mirror :
http://rapidshare.com/files/122313560/New_Crack_vray_1.50sp2_max2009_x86-crack___Made___Released_by_abcdamir_.rar.html
http://rapidshare.com/files/121903143/_new_CRACK_.vray.1.50.sp2.for.3d.studio.max.2009.x64__Made___Released_by_abcdamir_.rar.html
http://rapidshare.com/files/121834970/Vray_Adv_150Sp2_Max2009_x64.exe.html
http://rapidshare.com/files/121832068/vray_adv_150SP2_max2009_x86.exe.html
vray maya 2008 for mac x86
http://rapidshare.com/files/121949473/vray_Adv_08523_maya2008_darwin_x86.zip.html
vray maya 2008 for linux x64
http://rapidshare.com/files/121952741/vray_Adv_08523_maya2008_linux_x64.zip.html
Hey Amir. Does this work ok for max 2009 32 bit (Vista) or is it slow like the other guys say? Appreciate your thoughts.
hey admir it say its a virus
?vray 1.50SP2 new_crack? rendertime sucks too!!!
I?ll end buying the official_dongle version. :(
crusher try the demo crack
it works like sp1
“full 100% working FINAL RELASE ( preset saving, render time best, no watermark )
x32
http://rapidshare.com/files/123425396/X32.rar
x64
http://rapidshare.com/files/123427007/x64.rar
I install accident the x86 version of vray, than copy the license fail from Program Files(x86)\Common Files\Chaos Group\
than install the x64 version, copy the x86 license and voala – it works.
I’m using Vista Ultimate 64bit and 3Ds MAX 9.
Thanks alot!!!!!!!!!!!!
vray x86 + crack full and without wathermaker
no slow render and matrial editor
http://rapidshare.com/files/122552753/ray_sp2.rar
have fun
Blue
x64
http://rapidshare.com/files/123427007/x64.rar
Has an ERROR on the page, no file found.
Comment will be close :|
you can put your comments in here :
https://cgpersia.com/v-ray-150-sp2-advdemo-cracked-for-3dsmax-2009-3264bit-297.html#comment-3154