Build 1.50.17 (26 Dec 2007)
===================
Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
Build 1.50.16 (15 Dec 2007)
===================
Modified features:
(*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Build 1.50.15 (14 Dec 2007)
===================
Modified features:
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
Build 1.50.14 (12 Dec 2007)
===================
Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5;
Bug fixes:
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Build 1.50.13 (16 Nov 2007)
===================
Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.50.12 (15 Nov 2007)
===================
Modified feature:
(*) VRayProxy objects have a new “point” display mode;
Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
Download:
VRay 1.50.17 for 3dsmax 9-2008 (32bit)
http://rapidshare.com/files/86330033/vray_15017_max90_x86.rar
http://rapidshare.com/files/86306852/vray_15017sp1_max2008_x86.rar
Mirror:
http://depositfiles.com/files/3200680
http://depositfiles.com/files/3200624
http://www.filefactory.com/file/8ad3af
http://www.filefactory.com/file/554d04
http://www.zshare.net/download/6805157ae513cb/
http://www.zshare.net/download/6805021fc2f96e/
Uploader: 51render
VRay 1.50.17 for 3dsmax 9-2008 (64bit)
?http://rapidshare.com/files/86324927/vray_15017_max90_x64.rar
?http://rapidshare.com/files/86318188/vray_15017sp1_max2008_x64.rar
Mirror:
http://depositfiles.com/files/3200685
http://depositfiles.com/files/3200681
http://www.megaupload.com/?d=DWEFLYX9
http://www.megaupload.com/?d=7N48RQVN
http://www.filefactory.com/file/32fab2
http://www.filefactory.com/file/c7c084
http://www.zshare.net/download/6805160ce4e6e3/
http://www.zshare.net/download/68051837b079b6/
Uploader: 51render
Old———————————————————
Build 1.50.SP1 Demo Cracked
===================
Modified features:
Licensing
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
Bug fixes:
(*) Restarting spawner on a machine causes clients to crash (when not rendering);
(*) Crash when rendering renderable splines;
(*) Crash at end of rendering when using VRayDomeCamera;
(*) Crash when rendering VRayLight’s with the scanline renderer;
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
(*) The Panorama Exporter utility did not work properly;
Also Worked On max 2008 without any problem
Download Links:
9iv:
Download Vray 1.5 SP1 max 9 (32and64Bit)
Rapidshare:
Download Vray 1.5 SP1 max 9 (32bit)
Download Vray 1.5 SP1 max 9 (64bit)
after install replace cracked dlls with original plugins
Build 1.50.00 final
===================
New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes “Animation (prepass)” and “Animation (rendering)” along with a paramter to control the blend between frames;
Modified features:
Core engine
(*) Increased rendering speed for some types of scenes;
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
Installation
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
Lights and cameras
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLight has a “Cutoff threshold” parameter, which allows to reduce render times in scenes with many weak lights;
(*) VRayLight has an “Affect reflections” option to control reflection visibility separately from speculars;
(*) VRayLight has a “Simple portal” option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
(*) VRayLight has a “Cast shadows” option;
(*) VRayLight objects now produce accurate motion blur when animated;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
Disributed rendering (DR)
(*) DR is now supported for Render-to-texture;
(*) DR can now be started as a BackBurner job;
(*) Render slaves can be added on the fly to the distributed rendering;
(note: the servers must still first be added as DR servers list in the DR settings);
(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
(*) If “Check for missing files” option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
Geometry
(*) New default “Auto” mode for the “Default geometry” parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
(*) VRayProxy objects display faster in the viewports;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
Materials and textures
(*) Added exclude list for material override in the Global Switches rollout;
(*) Matte objects with the “Shadows” option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) VRayDirt has an option “Work with transparency”, which causes it to take into account the transparency of occluding objects;
(*) VRayHDRI has a “Render multiplier” parameter, which additionally modifies the map only at render time;
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
(*) VRayMtl has a new “hybrid” SSS model;
(*) VRayMtl now has an “Envrionment priority” option to control environment override behaviour between different materials;
(*) VRayMtl now has a “Roughness” parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
(*) VRayMtlWrapper has the options “No GI on other mattes” and “GI surface ID” added to it;
(*) VRayOverrideMtl has a shadow override option;
GI solutions
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The “Save maps per frame” option has been removed from the GI rollout;
Render output
(*) “Don’t affect colors” option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) “Clamp Level” option for color mapping (specifies the level at which colors are clamped, if clamping is on);
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in “.exr”;
Others
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in “2d landscape” mode;
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) Added “Affect alpha” option to VRaySphereFade;
(*) VRaySphereFade works correctly with transparent objects;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) The default value for the number of light cache passes is now 8;
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
Known issues:
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
Bug fixes:
(*) “Affect shadows” and “Affect alpha” options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the “Show map in viewport” option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The “Global light level” options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If “Render to raw image file” option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in “dome” mode;
(*) “Crop” render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the “Camera Map Per Pixel” texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in “Light portal” mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the “Reset” button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the “Previous render” option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;
(*) VRayLight’s appeared in reflections for objects excluded from the lights;
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
(*) When rendering a high-resolution image with the “Hilbert” region sequence, V-Ray could crash;
(*) A light which had “Affect diffuse” option off still contributed to the diffuse lighting channels;
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
(*) Area VRayShadows with Box type did not respect the rotation of the light;
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
(*) VRayFastSSS displayed black in the viewports;
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in “region” mode;
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
thank’s…….
n would you please show, where i can find toturial 3ds max,
http://rapidshare.com/files/111936548/vray_adv_150SP2_max2009_x86.exe.html
…but it’s the demo i think
http://rapidshare.com/files/111932285/vray_adv_150SP2_max2008_x86.exe.html
http://rapidshare.com/files/111933985/vray_adv_150SP2_max2008_x64.exe.html
http://rapidshare.com/files/111936548/vray_adv_150SP2_max2009_x86.exe.html
http://rapidshare.com/files/111939133/Vray_Adv_150Sp2_Max2009_x64.exe.html
from here: http://www.gfxworld.org/software/elefantemago.html
I have the same problem as Chris up there… I need vray for 3ds max 7, anyone still has it?
still the original version without crack…
http://www.downcg.com/viewthread.php?tid=2974
vray 1.5 SP2 for maya ! cRACKEd
Hi Michal,
Thanks a lot for putting the full adv version link here. But it will be better if there is keygen for it.
?? ???? ?? ???? ?? ??? ???? ?? ????? ???? ?? ?? ?????? ????? vray 1.5sp1
???? ?? ?????? ??? .?????? ??????
Help, I am upgrading from Max 8 to 9 and would like to use VRay with this version as well. I have tried and tried again to get a couple different versions of VRay to work, still with no luck. Before I try to unistall Max 9 and reinstall it. Can someone give me the exact link and instructions to install(has no watermark). I am running Max 9; 32-bit.
Thank You
I guess Vray is now harder to crack because they are using WIBU-key system to protect it. Unless there is a skillful hacker to crack this “unbreakable” security system.
WIBU-key????????????????
but now i am wondering how different is maya vray vs the 3ds max vray (((don’t the both have the WIBU-key)))
why WIBU-key!!!!!
help where is the best link to full with chrack
vray_adv_150SP2_max2009_x86
license…..for vray_adv_150SP2_max2009_x86
hi,
this vray is so cool, the site too ,10x
i don’t want to be impudent but anyhting about vray for max 2009 design
Yeah that is true, but you can still enter a software key for it. Thing is every keygen i have downloaded does not work. I got to open it when supposed to and nothing happens. I downloaded this same stuff with keygen for the max8 and max9 version like a year and a half ago, it worked then, but no luck now. So idk….
hey Jenks
y don’t you share some of your keygens for sp2
Hi, thanks Michal and Boy for the link to vray 1.5sp2 32bit. Ive been trying to find that for ages. Can anyone plzzz help me…when i try to run the license its telling me that i need wibu-box 250897:7758101. I installed the wibu-key server but im guessing it needs the dongle to run? Does anyone know any way around this. i can now open files with vray pluggins but when i render it all comes up black..Thanks everyone:)
any help regaurding post 188?
Hi I cantt find any vray 1.5 sp1 version well cracked, in all the version when I re-open the scene, antialias values are reseted, any ideas? thanks
Hi,
got same problem as Andy in post 197.
I’m running 3ds 2009 on vista64bit and installation of vray goes fine till the moment of using virtual license server. It simply doesn’t work. The wibu-key says that server is’t working, and vray in 3ds gives me the note: could not obtain a license, bla bla bla.
Any ideas?
Thx in advance.
v ray workes file taker some
Ever seen Vray 1.5 Final, Vray is using a very powerful security system to prevent hacker from successfully cracking it. That is why until now we still can’t get the fully crack version.
Neo
is this a new type of security only use on 3d max vray version or is it the same for maya?
and has it been use on other programs?
hi dude thnx for ur sharing, ur site is rocking
can u tell me where i can find Vray for 3Ds max 2009(version 11),i tried alot of vray version but neither of any work proerply or sum have problem with licenece registration. ur help will b realy appreciated thnx.
Hey i’m getting the same problem as post, 197,
when i try to run the license its telling me that i need wibu-box 250897:7758101
this is for 3ds max 2009 (32bit)
any crack released yet? thoughts? thanks
-Mike
now i can test my 3ds max 3d Transformer files xD
i downloaded and installed it, copied the cracks properly but i think many options r missing in this ver. of vray like vraydirt, vrayfur, vraysun, vrayoverride mtl and many other things. can someone help as to these options like if i’m mistaken in copying the cracks? plz help. thanx.
the blog is very fine! thex
My max version is 2009, will it work for me?
Thanks.
assalamualaikum.
3ds max version 2009 32 bits kompetible Vray version???
please email me
thanx before
andre ansyah
sibolga-indonesia
Hi, i managed to install v-ray 1.5 sp1 in max 2008 32bit with vista ultimate, i copied the 3 crack files in the right directories, but inside max when i try to access vray settings, it keeps saying that “could not obtain a license”. I did not install the WIBU driver.
Can anyone help me?
Thanks!
zEro – Portugal
WERE IS VRAY SP2 CRACK ….GUYS WE RUNNING OUT OF TIME…!!!!!!!!
Can someone help:
I need exactly the same version of Vray X64 and X86 to install on the farm and use distributed rendering.
Does any one have this setup: Server running MAX2008 X64 with Vray x64, and FARM runnning MAX2008 X86 with Vray x86. My setup now has the FARM buckets rendering slightly diferent color than the server and it’s killing me…
Thanks
Yuyu, ive looked everywhere and still cant find it…Im not sure it can be cracked!…Ive spent days trying to find it but all i found was trojans and viruses…it sounds like a tough crack to crack!!!
http://anonym.to/?http://rapidshare.com/files/121521379/vray.1.50.sp2.for.3d.studio.max.2009.x64-patch.zip.html
http://rapidshare.com/files/121353479/vray_1.50sp2_max2009_x86-crack.exe.html
the crack run fine… but render running so slow…
material editor …. slow slow
wait for another crack…
esanti
Carefull! On the x86-version of the crack AVG pops up with a trojan alert!
so people that have tested the patch say that there vray runs slow?
can any one please tell me how they installed it?
installation type?
worstation?
install wibu key?
I think this is the first step. It shows that no system has a ?unbreakable? security system.
I hope the work on the “perfect working crack” is going on.
ok i have installed it and its workign fine
the rendering is normal but the material windows takes a wile to load,
another problem that i see is that when ever i asigne vray as the defualt render all my materials turn black and they show the arch+designe add how can i make all my materials show?
(((64 bit vray)))
hey can any one please help me
i just install vray and i am getting the water marks
(((i have 3d max design 09 and vray sp2 64bit i installed single user, and when it ask me to install the wibu key i cancel that)))
vray takes long to load on the material palate, rendering takes long and it have vray water makes
can some one please tell me what i am doing wrong?
Hi Blue, i download the crack that Esanti gave us but im struggling to install it as its in chinese.
Can you please explain how you managed to get it going on your side. Im running 32bit (x86)…Thanks Blue
vray 1.5 sp2 for 3dsmax 2009 32bit and 64bit
http://rapidshare.com/files/121832068/vray_adv_150SP2_max2009_x86.exe.html
http://rapidshare.com/files/121831961/vray_1.50sp2_max2009_x86-crack.rar.html
http://rapidshare.com/files/121728872/_CRACK_.vray.1.50.sp2.for.3d.studio.max.2009.x64-patch.zip.html
http://rapidshare.com/files/121834970/Vray_Adv_150Sp2_Max2009_x64.exe.html
i test vray 1.5 sp2 3dsmax 2009 64bit and work
have fun
Hi , I have windows vista on my laptop ,and looking for the best 3ds max version & best vray version on it.
please help me
thanks
a new crack for vray 1.5 sp2 3dsmax 2009 64bit without watermark
http://rapidshare.com/files/121903143/_new_CRACK_.vray.1.50.sp2.for.3d.studio.max.2009.x64__Made___Released_by_abcdamir_.rar.html
i test and run it
please don’t post links anymore :|
new crack for vray sp2 is very poor!
i recommend wait for a new crack and don’t use these cracks..
also some antivirus find a trojan on keygen and also this crack slow down render and material editor :|
if you post these crack on the comment your comment will be spam and comment of this post will be close :|
V-Ray Adv 1.50.SP2 for 3dsmax2009 32bit cracked
http://rapidshare.com/files/121798178/vr_150SP2_max2009_cr.rar.html
http://www.zshare.net/download/134780606779f9c8/
http://www.91files.com/?XJSP8B1MZ5KJS9L6CSWK
http://www.shareonall.com/vr_150SP2_max2009_cr_yirl_rar.htm
V-Ray Adv 1.50.SP2 for 3dsmax2009 64bit cracked
http://rapidshare.com/files/121808084/vr_150SP2_max2009_64_cr.rar.html
http://www.zshare.net/download/1348008868ce04cf/
http://www.91files.com/?RL310FJK9TF9XIUSBOLW
http://www.shareonall.com/vr_150SP2_max2009_64_cr_avtj_rar.htm