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All posts for the month January, 2008

mental ray Standalone 3.6 for Maya 2008 Highlights

Key New Features and Enhancements

The advanced, physically based mental ray? rendering technology allows you to take your CG projects to new, more photorealistic heights.

The latest release of mental ray? Standalone for Autodesk? Maya? software–mental ray 3.6–delivers improved performance and scalability for rendering large scenes.

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FinalRender Stage-1 Release 2.0 SP1 for 3dsmax 6 – 2008

cebas Computer, maker of finalRender?, today announces the release of Service Pack 1 for finalRender, finalToon, and finalShaders R2. SP1 fully supports 3ds Max 2008 and has an installer for all supported versions of 3ds Max. All users should download SP1 and install it today!

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Download Greatest Dosch Collection part 2

Content:

Dosch Textures : Grounds , Industrial Design V.3 , Industrial Design V.3

Reflection Maps V.2 , Animated Backgrounds V.2 , Animated Water , Cloudy Skies

Human Eyes , Dosch Character Design Textures

Dosch 3D – Special Effects

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CG Academy – MAXScript Fundamentals 1 – Variables Macroscripts & Functions

Description
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.

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CG Academy: Particle Flow Fundamentals 1: Principles and Workflow

Description
This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.
This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.

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CG Academy Texturing Fundamentals 1 – UV Mapping & Texturing

Description
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.

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CG Academy Afterburn Master 1 – Afterburn Fundamentals

Description
This DVD introduces Sitni Sati?s 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn’s use, that give you an insight into its use for special effects in Film, Television and Games special effects.
This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.

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