All posts for the day February 10th, 2008


LBrush was designed to be a fast and effective tool for creating facial animation and target sculpture. The animation tool and the sculpture tool are integrated into a single modifier for fast and effective workflow, though shapes can also be imported/exported to other tools within max. This is not a morph tool, it will require much fewer targets to create smooth animation, and will not need ease-ins or ease out graphs, this vastly simplifies the process of animation. The interpolations will be clean. Continue Reading