All posts for the month June, 2009

Leading digital effects houses and computer graphics specialists use Pixar?s RenderMan? because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar?s RenderMan is stable, fast, and efficient for handling complex surface appearances and images. Continue Reading

ThinkingParticles? 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles? 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you’ll find many unique advantages within TP3’s rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle?s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies. Continue Reading

cebas is proud to offer the third Service Pack for finalRender? Stage-1. This service pack is fully loaded with features and fixes. SP3 is the biggest speed and stability increase yet for finalRender? Stage-1. There are so many changes and updates, SP3 is more like a .5 release than a service pack! When you read through the updates below, you’ll see that many of these are feature and functionality additions. Along with adding new feature and functionality we have worked very hard to make sure that old bugs were fixed and any new ones, squashed. Continue Reading

Gnomon – Harald Belker 2: Digital Automotive Rendering (photoshop)

AVI | 718 MB

There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop
through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color,
rendering wheels, and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.

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