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All posts for the day November 7th, 2009

Matchmoving 101: Fundamentals

Whether in film, episodic television, commercials or music videos, the integration of 3D elements and effects is now a mainstay of modern post production. In the first DVD of this series Stephen McClure introduces you to the fundamentals of matchmoving. For both beginners and professionals, this lecture discusses the details of the matchmoving process including hand tracking techniques, survey information, distortion grid usage, and film terminology. Stephen shows how to recreate real world camera elements in the Maya environment, create custom camera controls, use Maya\’s integrated camera controls and set up the most popular professional and consumer formats.

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Kurv Studios: Photoshop Advanced Texturing

Photoshop is hardly taught or marketed to texturing artists. It is always taught or marketed to digital photographers, graphic designers or printing houses. Photoshop has a wide array of tools that make it an excellent tool for texturing. And though Photoshop is the choice for this task most everywhere, many people are in the dark about its expansive abilities as texturing tool.
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Gnomonology:The Making of \’Smile\’

This \’making of\’ demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, \’Smile\’ was created in eight hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques.

Chapter One: Base Mesh and UV Layout
In Chapter one, a personal sketch is chosen to develop into a 3D image. It is then imported into Maya and a methodology for aligning the 3D camera to the image is discussed. A simple base mesh is tweaked and edited to work with the design, then exported to Headus UVlayout. With the base mesh complete, it is ready to be sent to Zbrush for sculpting.
Duration: 80min. Size: 365.25mb Cost: $15.00

Chapter Two: Sculpting in Zbrush
In Chapter two, the simple base mesh is transformed into a design sculpt. With a combination of real-time and timelapse footage, the sculpting session is thoroughly discussed. Starting with an initial lay-in of the musculature, forms are developed and detailed using the Claytube and Rake macro brushes. Tweaking and Masking also play an important role.
Duration: 50min. Size: 171.69mb Cost: $12.00

Chapter Three: Lighting and Shaders
In Chapter three, the Zsculpt is exported to Maya with cavity and displacement maps for lighting, shading and rendering. The first half of the demo is in real-time, consisting of the light-rig set-up and design using IPR. We then transition to 2x timelapse, explaining the set-up of our layered Mental Ray skin shader, while exploring possible styles for our final rendering. note: I would recommend watching the \’Skin Shading in Mental Ray\’ tutorial if you are new to subsurface scattering in Mental Ray.
Duration: 90min. Size: 183.14mb Cost: $15.00

Chapter Four: 2D Paintover, 8k Maps, Final Comp
In Chapter four, Photoshop is used to explore possible looks for the final image. Once the desired result is achieved, the size of the texture maps, 3D render and Photoshop comp are increased to a printable resolution (3000 x 4000 pixels). 8k cavity and 32-bit 8k displacement maps are generated in Zbrush3 using poly-painting and the Multi-Displacement Exporter. The chalk rail (with particle instanced fragments) is added in Maya, rendered, and the final Photoshop comp is put together.
Duration: 80min Size: 215.31mb Cost: $15.00

Download link
http://rapidshare.com/files/259766361/Smile.part01.rar
http://rapidshare.com/files/259770632/Smile.part02.rar
http://rapidshare.com/files/259768488/Smile.part03.rar
http://rapidshare.com/files/259770737/Smile.part04.rar
http://rapidshare.com/files/259766598/Smile.part05.rar
http://rapidshare.com/files/259767132/Smile.part06.rar
http://rapidshare.com/files/259769698/Smile.part07.rar
http://rapidshare.com/files/259765865/Smile.part08.rar
http://rapidshare.com/files/259769835/Smile.part09.rar
http://rapidshare.com/files/259769936/Smile.part10.rar
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http://rapidshare.com/files/259766508/Smile.part36.rar
http://rapidshare.com/files/259767589/Smile.part37.rar

Painting Oil

Liliedahl Video Productions spent a full week in Dan Gerhartz?s studio filming the entire painting process of this beautiful work. Painted for gallery sale, the painting recently sold to a private collector. This is not the typical demonstration painting seen in workshops. It was painted over a period of four days, and Dan spares nothing in his commentary to explain the reasons he paints in the manner he does. Dan receives countless invitations to teach workshops around the country, but his gallery and show obligations prevent him from scheduling more than one or two per year. To be able to reach the painters who want to study with him, but can?t, he filmed these videos in answer to that need.

http://rapidshare.com/files/240547919/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part1.rar
http://rapidshare.com/files/240540188/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part2.rar
http://rapidshare.com/files/240554608/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part3.rar
http://rapidshare.com/files/240560168/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part4.rar
http://rapidshare.com/files/240567127/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part5.rar
http://rapidshare.com/files/240572435/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part6.rar
http://rapidshare.com/files/240577408/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part7.rar
http://rapidshare.com/files/240582572/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd1.part8.rar
http://rapidshare.com/files/240584147/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part1.rar
http://rapidshare.com/files/240589593/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part2.rar
http://rapidshare.com/files/240595310/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part3.rar
http://rapidshare.com/files/240600523/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part4.rar
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http://rapidshare.com/files/240980799/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part6.rar
http://rapidshare.com/files/241209694/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part7.rar
http://rapidshare.com/files/241221751/DAN_GERHARTZ_Her_Mothers_Locket_DVD1.cd2.part8.rar
http://rapidshare.com/files/198864709/dan_gerhartz_her_mothers_locket_dvd2.part01.rar
http://rapidshare.com/files/198878367/dan_gerhartz_her_mothers_locket_dvd2.part02.rar
http://rapidshare.com/files/198892387/dan_gerhartz_her_mothers_locket_dvd2.part03.rar
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http://rapidshare.com/files/199146311/dan_gerhartz_her_mothers_locket_dvd3.part12.rar
http://rapidshare.com/files/199156940/dan_gerhartz_her_mothers_locket_dvd3.part13.rar
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http://rapidshare.com/files/199185451/dan_gerhartz_her_mothers_locket_dvd4.part01.rar
http://rapidshare.com/files/199196629/dan_gerhartz_her_mothers_locket_dvd4.part02.rar
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http://rapidshare.com/files/199221197/dan_gerhartz_her_mothers_locket_dvd4.part04.rar
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http://rapidshare.com/files/199270259/dan_gerhartz_her_mothers_locket_dvd4.part08.rar
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http://rapidshare.com/files/199295193/dan_gerhartz_her_mothers_locket_dvd4.part10.rar
http://rapidshare.com/files/199307943/dan_gerhartz_her_mothers_locket_dvd4.part11.rar
http://rapidshare.com/files/199321122/dan_gerhartz_her_mothers_locket_dvd4.part12.rar
http://rapidshare.com/files/199333298/dan_gerhartz_her_mothers_locket_dvd4.part13.rar
http://rapidshare.com/files/199345264/dan_gerhartz_her_mothers_locket_dvd4.part14.rar
http://rapidshare.com/files/199353069/dan_gerhartz_her_mothers_locket_dvd4.part15.rar

3ds Max Master Class Series (9 DVD)

3ds Max Master Class Series DVD 1 Character Rigging and Animation
3ds Max Master Class Series DVD 2 Advanced Character Rigging
3ds Max Master Class Series DVD 3 Vehicle Rigging
3ds Max Master Class Series DVD 4 Secrets of Lofting
3ds Max Master Class Series DVD 5 Materials All Dressed Up
3ds Max Master Class Series DVD 6 Texture Mapping
3ds Max Master Class Series DVD 7 Advanced Film Effects
3ds Max Master Class Series DVD 8 Reactor Dynamic
3ds Max Master Class Series DVD 9 Compositing In Mind

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Digital.Tutors.Introduction.to.Maya.2009

Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

Download link
http://rapidshare.com/files/246702411/DTIM2.part01.rar
http://rapidshare.com/files/246702119/DTIM2.part02.rar
http://rapidshare.com/files/246702413/DTIM2.part03.rar
http://rapidshare.com/files/246702099/DTIM2.part04.rar
http://rapidshare.com/files/246702058/DTIM2.part05.rar
http://rapidshare.com/files/246702557/DTIM2.part06.rar
http://rapidshare.com/files/246702542/DTIM2.part07.rar
http://rapidshare.com/files/246702291/DTIM2.part08.rar
http://rapidshare.com/files/246702458/DTIM2.part09.rar
http://rapidshare.com/files/246702121/DTIM2.part10.rar
http://rapidshare.com/files/246702315/DTIM2.part11.rar
http://rapidshare.com/files/246702276/DTIM2.part12.rar
http://rapidshare.com/files/246700438/DTIM2.part13.rar

Gnomon – Next-Gen Creature Design for Gears of War

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http://www.thegnomonworkshop.com/store/product/534/

In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe? Photoshop? and Autodesk? 3ds Max?. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today’s ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

http://rapidshare.com/files/244020469/GNGW.part01.rar
http://rapidshare.com/files/244020278/GNGW.part02.rar
http://rapidshare.com/files/244020319/GNGW.part03.rar
http://rapidshare.com/files/244020511/GNGW.part04.rar
http://rapidshare.com/files/244020241/GNGW.part05.rar
http://rapidshare.com/files/244021158/GNGW.part06.rar
http://rapidshare.com/files/244021270/GNGW.part07.rar
http://rapidshare.com/files/244021092/GNGW.part08.rar
http://rapidshare.com/files/244021088/GNGW.part09.rar

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The Gnomon Workshop: Character Modeling for Next-Gen Games

In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

Links:

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http://rapidshare.com/files/235701064/GCMNG.part1.rar
http://rapidshare.com/files/235701035/GCMNG.part2.rar
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http://rapidshare.com/files/235696512/GCMNG.part8.rar

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The Gnomon Workshop – Multi-Pass Compositing: 3ds Max Rendering Techniques with Tim Jones

| 550 Mb | RS |

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

260 Minutes of Lecture

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Over 10GB of tutorials from gnomon master classes.
Here is list of tutorials:
arch rendering
character modeling for production
concept sculpting
concept to film
efficient cine lighting
fluid dynamics
gerneralist approch to VFX
matte painting
mental ray in production
mental ray light technics
motion control and flashlights
mudbox 2009
texture look dev
texture painting
vehicle rendering
wahhammer behind the scenes
zbrush environment
zbrush for character artist
zbrush in production

http://rapidshare.com/users/8YF6LE