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All posts for the month November, 2009

3ds Max Master Class Series (9 DVD)

3ds Max Master Class Series DVD 1 Character Rigging and Animation
3ds Max Master Class Series DVD 2 Advanced Character Rigging
3ds Max Master Class Series DVD 3 Vehicle Rigging
3ds Max Master Class Series DVD 4 Secrets of Lofting
3ds Max Master Class Series DVD 5 Materials All Dressed Up
3ds Max Master Class Series DVD 6 Texture Mapping
3ds Max Master Class Series DVD 7 Advanced Film Effects
3ds Max Master Class Series DVD 8 Reactor Dynamic
3ds Max Master Class Series DVD 9 Compositing In Mind

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Digital.Tutors.Introduction.to.Maya.2009

Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

Download link
http://rapidshare.com/files/246702411/DTIM2.part01.rar
http://rapidshare.com/files/246702119/DTIM2.part02.rar
http://rapidshare.com/files/246702413/DTIM2.part03.rar
http://rapidshare.com/files/246702099/DTIM2.part04.rar
http://rapidshare.com/files/246702058/DTIM2.part05.rar
http://rapidshare.com/files/246702557/DTIM2.part06.rar
http://rapidshare.com/files/246702542/DTIM2.part07.rar
http://rapidshare.com/files/246702291/DTIM2.part08.rar
http://rapidshare.com/files/246702458/DTIM2.part09.rar
http://rapidshare.com/files/246702121/DTIM2.part10.rar
http://rapidshare.com/files/246702315/DTIM2.part11.rar
http://rapidshare.com/files/246702276/DTIM2.part12.rar
http://rapidshare.com/files/246700438/DTIM2.part13.rar

Gnomon – Next-Gen Creature Design for Gears of War

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http://www.thegnomonworkshop.com/store/product/534/

In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe? Photoshop? and Autodesk? 3ds Max?. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today’s ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

http://rapidshare.com/files/244020469/GNGW.part01.rar
http://rapidshare.com/files/244020278/GNGW.part02.rar
http://rapidshare.com/files/244020319/GNGW.part03.rar
http://rapidshare.com/files/244020511/GNGW.part04.rar
http://rapidshare.com/files/244020241/GNGW.part05.rar
http://rapidshare.com/files/244021158/GNGW.part06.rar
http://rapidshare.com/files/244021270/GNGW.part07.rar
http://rapidshare.com/files/244021092/GNGW.part08.rar
http://rapidshare.com/files/244021088/GNGW.part09.rar

password-bdshare.net

The Gnomon Workshop: Character Modeling for Next-Gen Games

In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

Links:

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http://rapidshare.com/files/235701064/GCMNG.part1.rar
http://rapidshare.com/files/235701035/GCMNG.part2.rar
http://rapidshare.com/files/235701067/GCMNG.part3.rar
http://rapidshare.com/files/235701539/GCMNG.part4.rar
http://rapidshare.com/files/235701046/GCMNG.part5.rar
http://rapidshare.com/files/235701553/GCMNG.part6.rar
http://rapidshare.com/files/235701530/GCMNG.part7.rar
http://rapidshare.com/files/235696512/GCMNG.part8.rar

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The Gnomon Workshop – Multi-Pass Compositing: 3ds Max Rendering Techniques with Tim Jones

| 550 Mb | RS |

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

260 Minutes of Lecture

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Over 10GB of tutorials from gnomon master classes.
Here is list of tutorials:
arch rendering
character modeling for production
concept sculpting
concept to film
efficient cine lighting
fluid dynamics
gerneralist approch to VFX
matte painting
mental ray in production
mental ray light technics
motion control and flashlights
mudbox 2009
texture look dev
texture painting
vehicle rendering
wahhammer behind the scenes
zbrush environment
zbrush for character artist
zbrush in production

http://rapidshare.com/users/8YF6LE

In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get you work looking good.
Download

http://rapidshare.com/files/296646043/Cgtuts-UsingTheXoliulRealtimeViewportShaderIn3dsMax802.flv

http://hotfile.com/dl/15533290/6b7ba21/UsingTheXoliulRealtimeViewportShaderIn3dsMax.flv.html



11 3D Cars and 112 HQ Angles for Every Car
Download Links:
http://rapidshare.com/files/300812304/TenkeiKobo_CS17_Cars_2_HT.part1.rar
http://rapidshare.com/files/300690142/TenkeiKobo_CS17_Cars_2_HT.part2.rar
http://rapidshare.com/files/300715163/TenkeiKobo_CS17_Cars_2_HT.part3.rar
http://rapidshare.com/files/300760425/TenkeiKobo_CS17_Cars_2_HT.part4.rar
http://rapidshare.com/files/300781675/TenkeiKobo_CS17_Cars_2_HT.part5.rar
http://rapidshare.com/files/300786490/TenkeiKobo_CS17_Cars_2_HT.part6.rar