
This is a Focused “making of” during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic “Patient” character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.






