All posts for the month March, 2010

What is Optical Flares?
Optical Flares is a plug-in for designing and animating realistic lens flares in After Effects.

? 3D Lens Flares with AE Lights
? Intuitive Design Interface
? Live Visual Preset Library
? Real Texture Support
? Dynamic Triggering Animations
? Chromatic Aberration
? Up to 32 bpc color support

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3Daliens Glu3D v1.3.30 & Pwrapper v1.08 for 3DsMax 2010 32Bit & 64Bit
Glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

Pwrapper is a surface blobMesh generator for any kind of particle system in 3dsMax, Maya and XSI(not only glu3D particles). Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.

3Daliens Glu3D v1.3.30

Its main features are:

Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

3Daliens Pwrapper v1.08

Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

3Daliens Glu3D v1.3.30 & Pwrapper v1.08 for 3ds Max 9, 2008, 2009 and 2010 32Bit & 64Bit
Download From RapidShare

Enjoy it !

Play BOY’s


Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.

These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.

Built inside 3ds Max, it offers a gradual learning curve.

Once you’re happy with your results, you can use your shader in the 3ds Max viewport, or you can export your shader in the popular HLSL or CG FX format for use in other applications and game engines.

With Shader FX, artists no longer depend on external applications to get the effects they want. Finally artists have a tool that enables them to create stunning real-time shaders quickly and easily, and gives full control over the appearance of their real-time models. ShaderFX’s powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together.

Your shader progress is displayed and updated in 3ds Max’s viewport as you build the shader so you can always see your results in real-time.

– Compile shaders with shader model 1.1 to 3.0.
– Do vector math in tangent space or world space.
– Supports normal maps positive and negative Y.
– Support for both Y up and Z up environments.
– Shader performance and instruction count report.
– Export to: XNA, FXComposer, Quest3D, Virtools,
Ogre, DXSAS, CGFX and more.
– Create a whole world of shaders in one workspace.
– Insert custom HLSL code into the node tree.
– Multi-subobject material support.
– Entire creative process happens in one program.
– And much more…


I’ve notice most of the links around are down, or beta versions. Here is the full version of both x32 and x64 Extended. Tested, and working in everyday use.



High Dynamic Range Images – or HDRI for short are the lighting technology for truly realistic 3D-Design.

The extra illumination info of a scene which is wrapped into the HDRI-surround image gives your radiosity-scenes a new degree of realism.

The product line Dosch HDRI offers the user a high-quality and comprehensive library of HDRI effects for the direct use in high-end 3D-Design and animation applications.

This technology saves the 3D-designer from elaborate manual definition of multiple light-sources and also from lengthy experimenting with color choice and light-volume. The HDRIs also contain the information whether there is a direct light-source (e.g. sun, spot light) with defined shadows – or a cloudy sky/neon lights with diffuse light and “soft” shadows.

But also the color spectrum of the real scene (environment) has great effect on the virtual, rendered object or scene. The color of things (e.g. trees, gras, forest ground) in the surroundings for instance will impact the appearance of the rendered 3D-model … likewise will the fiery red-tone of a sunset cloud create a realistic mood of such an event in reality.

56 HDR-Images of various sky-moods are provided in the most widely used formats:

Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)

All HDRIs are license-free and can therefore be used without any additional cost in all* commercial productions.
(* view License Agreement)

Radiosity – and therefore the use of HDRIs is directly supported in many 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Bryce 6, Maya & Mentalray, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more.

High-resolution HDRIs:
The HDRIs of this collection (V1 content) are provided in the following resolutions – and are therefore also perfectly suited for background use.
Light-Probe – 2048×2048 Pixel
Light-Probe Small – 512×512 Pixel
Spherical Map – 2048×1024 Pixel
Vertical Cross – 2048×1536 Pixel
Horizontal Cross – 1536×2048 Pixel
Format: .hdr (RADIANCE Image Format)

DOWNLOAD: (794.33mb Rarred, 1.24GB Un-Rarred)

Learn a production workflow to layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films.
Download Links:

Digital Tutors: Fundamentals of RealWave in RealFlow | 820.9 MB

Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly 3 hours of project-based training for artists creating fluid effects with RealFlow4.
Popular highlights include:

RealWave Overview
Creating RealWaves
Emulating Large Bodies of Water
Emulating Small Bodies of Water
Adding Fractal Waves
Adding Spectrum Waves
Adding Control Points Waves
Using Hypermesh
Custom RealWave Meshes
Controlling Object Buoyancy in Waves
Creating Foam Textures
Creating Wetmaps from RealWaves
Static Points
Particle Layer
Coastline Features
RealWave Object Properties
RealWave Particle Interaction
RealWave Particle Emission
RealWave Splash Emission
RealWave and Python Scripting


All Link Interchangable


Download From Rapidshare

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Cebas ScalpelMAX v2.0 SP 1 for 3ds max 8-2010 32Bit & 64bit

ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won’t be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!

ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it’s very high accuracy! ScalpelMAX won’t fail doing the cut operation while the standard feature gives up and creates unusable “data rubbish”. Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

Cebas ScalpelMAX v2.0 SP 1 for 3ds max 8-2010 32Bit & 64bit

Download From RapidShare

Download From DepositFiles

Enjoy it!

Play BOY’s