Digital-Tutors : Introduction to MotionBuilder 2012
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- 2 hrs. 42 min.
- Released on August 1, 2011
- Project Files Included (135 MB)
- Required Software: MotionBuilder 2012
In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder.
In this series of lessons, we’ll learn the foundations of working inside of MotionBuilder. We’ll begin by familiarizing ourselves with MotionBuilder’s interface and how to load in files and other assets. We’ll learn how to move objects in 3d space and learn how to work with its Transport Controls for playing back animation. We’ll learn about its keyframing tools, like the Key Controls and Fcurves window, for creating, polishing, and cycling animation. We’ll then discuss Characterization, which is the process of making your characters ready for animation and retargeting. We’ll learn how to work with its advanced Control Rig and how to use its Pose Controls to build performances faster. From there, we will learn how to work with its robust animation layering system, how to set up cameras, and how to create real-time movies for previews. This course will provide you with the solid foundation you need to comfortably integrate MotionBuilder into your production pipeline to create animation faster and easier.
28 videos in this course
1. Introduction and project overview
2. Loading files into MotionBuilder
3. Exploring MotionBuilder’s navigation controls
4. Transforming objects in MotionBuilder
5. Saving and Undo preferences
6. The View and Display menus
7. Working with the Transport Controls
8. Parenting and Aligning objects
9. The Key Controls window
10. Extra Keying Modes
11. Characterizing a character model
12. The Control Rig
13. Auxiliary Pivots
14. Setting up Floor Contacts
15. Pose Controls
16. Retargeting animation
17. Animation Layers
18. Managing animation in the Fcurves window
19. Seamlessly cycling animation in the FCurves window
20. FCurves and the Key Controls window
21. Looping motion capture in-place to create cycles
22. Working with Trajectories
23. The Parent/Child constraint
24. The Multi-Referential constraint
25. Creating a custom camera
26. Switching between cameras during playback via the Story window
27. Rendering out movies for previews
28. Exporting files in no time with the new Send To feature
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Egustus:
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