All posts for the day August 21st, 2011

Digital-Tutors : Facial Animation in Maya

Digital-Tutors : Facial Animation in Maya
Fileserve – Filesonic – Bitshare – Uploadstation – WUpload | 970 MB
  • 2 hrs. 38 min.
  • Released on June 30, 2011
  • Project Files Included (104 MB)
  • Required Software: Maya 2012 and up
In this collection of lessons we will learn tips an techniques for creating believable facial animations. Continue Reading

Digital-Tutors : Exploring NURBS in Maya 2012

Digital-Tutors : Exploring NURBS in Maya 2012
Fileserve – Filesonic – Bitshare – Uploadstation – WUpload | 561 MB
  • 1 hrs. 28 min.
  • Released on August 1, 2011
  • Project Files Included (307 KB)
  • Required Software: Maya 2012

In this course we will discuss the basics of using NURBS geometry in our modeling workflow. Continue Reading

Digital-Tutors : Introduction to mental ray in Softimage 2012

Digital-Tutors : Introduction to mental ray in Softimage 2012
Fileserve – Filesonic – Bitshare – Uploadstation – WUpload | 512 MB
  • 2 hrs. 27 min.
  • Released on August 1, 2011
  • Project Files Included (20 MB)
  • Required Software: Softimage 2012 and up

In this series of lessons, we will be exploring the core tools and features of mental ray in Softimage.
Continue Reading

Digital-Tutors : Creative Development: Mixed Modeling Techniques in 3ds Max 2012

Digital-Tutors : Creative Development: Mixed Modeling Techniques in 3ds Max 2012
Fileserve – Filesonic – Bitshare – Uploadstation – WUpload | 3.32 GB
  • 10 hrs. 11 min.
  • Released on August 1, 2011
  • Project Files Included (32 MB)
  • Required Software: 3ds Max 2012

In this collection of videos we learn several modeling techniques in 3ds Max 2012. Continue Reading


Really easy to use 3D character creator.
Basically move around the sliders and you get the model you like, then export it.




MAC OS X 10.5.x



Pilgway 3D-Coat 3.5.14A with Resources (x32/x64) | 1.08 Gb & 1.22 Gb
3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

Overview of the basic features 3D Coat:
– Voxel Sculpting
Start sculpting without restriction using voxel technology – no worries about topology.
– Painting With Layers
Create photo-realistic textures for your models with as many layers and blending effects as you need.
– UV-Mapping
UV-mapping has never been so easy! You can create or edit existing UV sets with an intuitive and flexible set of tools.
– Retopology
Create new topology from scratch or adjust existing topology with the most powerful set of tools in the industry!
– Auto-Retopology
New, time saving technology that automatically creates highly organized and practical mesh topology, with accurate edgeloops and uniform distribution of quads!
– Rendering
Render your masterpieces right within 3D-Coat with multiple light sources, soft shadows, ambient occlusion, depth of field, and many more options.
– Intuitive Interface
You will be pleased with a professional and fully customizable interface. Group dockable windows as you like to make your work more effective.
– Good Linking With Photoshop
3D-Coat and Photoshop can pass all layers information back and forth with just a few mouse clicks, which is very handy for texturing process.
– 3DConnexion Support
3D-Coat supports the Space-Navigator from 3DConnexion. It allows you to navigate your model in 3D space easily and conveniently.
– CUDA Acceleration
3D-Coat uses CUDA acceleration that fundamentally speeds up Voxel Sculpting operations.
– 8 Languages Supported
Available in English, Spanish, Japanese, Chinese, French, German, Korean, and Russian.
– Ptex Support
From now on 3D-Coat supports Disney’s famous Ptex system! Now you can create absolutely seamless textures without UV unwrapping!
– Friendly Community
Our web-community is the place where you can always find help, some good advice, ecouragment, and lots more.

What’s New in 3D-Coat 3.5.14A
– Made support of painting/carving over planes/surfaces defined by 3 or 4 points
– Image picker will respect usual navigation rules to navigate image.
– Fixed bug in Logo tool that was causing dirty result sometimes.
– While fixing Logo tool I made possibility to load grayscale pictures as contours in E-panel (through “Load shape” button).
– I made improvement for merged objects scale
– The problem with single polygon hiding resolved
– Undo in polygon hide mode done
– Specularity merge down issue fixed
– Painting whole polygon issue fixed
– The problem in “Merge without voxelizing” resolved
– Fixed some problems in AUTOPO and it will always produce meshes without holes.
– Made possibility to render turntables [from help menu] with post-batching to create customizable videos.
– Fixed UV room texture mapping issues


One File:
32 bit: http://www.url-dead/file/1687643101/pi3dc351432bone.rar
64 bit: http://www.url-dead/file/1687662181/pi3dc351464bone.rar


32 BIT

64 BIT


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DAZ Studio (Win32) | 435.03 MB
DAZ Studio is the perfect tool to design unique digital art and animations using virtual people, animals, props, vehicles, accessories, environments and more. Simply select your subject and/or setting, arrange accessories, setup lighting, and begin creating beautiful artwork.

Inheriting the best of version 3, DAZ Studio 4 introduces a new look and feel focused on ease-of-use. There are new video tutorials included within the application to help users get up to speed quickly, along with many technological innovations to improve the creation experience.

While compatible with past versions of 3D models and add-ons, DAZ Studio 4 enables the next generation of figures from DAZ 3D, the GenesisTM series. The Genesis series facilitates a whole new paradigm of figure creation, customization, and sharing.

New in DAZ Studio 4

The GenesisTM Series of Figures
Made possible only by the advancements in DAZ Studio 4, is the extremely versatile Genesis series of figures. The Genesis series allows a virtually limitless set of figure shape variations that can all be created from a common base. These variations can range in both size and proportion while maintaining a common joint system (rigging). Everything from massive, muscle-bound freaks or voluptuous and curvy super-heroines to adorably cute, little, toon-kids or frightfully disgusting monsters can all be created AND combined. Each of these unique figure shapes exists as its own DNA entry within the gene pool of Genesis characters.

Content Management Service
We’ve also added a new Content Management Service that makes finding and using 3D models and their accessories easier than ever before. Relying on a simple data base structure, the Content Management Service allows you to search for content in multiple ways, such as by keyword, category, and compatibility. This single system will handle content for multiple DAZ 3D software applications in the future which means no matter which DAZ 3D application you use, you’ll always be able to find your 3D assets in the same way.

Smart Content
In addition to the new Content Management Service that makes finding and using 3D models and their accessories easier than ever before, DAZ 3D introduces “Smart Content” in DAZ Studio 4. Smart Content contains information about itself so that when loaded into DS4, it lets DS4 know who it is, what it is, and what it works with. This means that instead of loading a hairstyle and then browsing your content tree to find which obscure directory might contain the texture color you want, DS4 is able to show context relevant content and when you select a hairstyle, DS4 is able to show you all the presets e.g. texture colors associated with that hairstyle.

TriAxTM Weight-Map System
DAZ Studio 4 includes a new joint system that relies on hand-painted weight-maps to control the bending of a figure. This is an industry-standard approach that DAZ 3D has further advanced by allowing content creators to have a separate and distinct weight-map for each axis of any joint. This is known as the TriAxTM weight-map system. Using painted weight-maps provides content creators flexibility and precision over how the 3D figure mesh deforms around any type of joint. The ability to paint a separate map for each axis of rotation advances the level of mesh control around joints beyond anything else commonly achieved in the past.

Smart UV Presets
While the Genesis series of figures will continue to become more diverse, you won’t need to worry about figuring out which skin texture works with which shape. DAZ Studio 4 allows content creators to associate a specific UV set with the textures they create. Each content creator can design the optimal UV set for the shape they’re texturing to make sure it looks its best. For the user, this means that all you need to do is load up the Genesis shape you like, browse to the associated skin texture preset, and DAZ Studio will automatically load the correct UV set for the texture you’ve selected.

DSF Format (DAZ Studio File Format)
The new .DSF file format enables the transfer of the intelligent 3D content described above and provides a simpler format for exchange between applications that implement the DAZ 3D content engine. The file format is lightweight, easy to transfer, and provides a human-readable format for sharing scene information using an asset referencing scheme. All of this simply means that DAZ Studio now allows for the most realistic and versatile figures that we’ve ever produced. Every joint bends better, and every skin detail is more precise. Both proportions and mass of the figure can be altered in a variety of ways without ever losing the superior bending and detail within the mesh.

Updated User Interface
The DAZ Studio user experience has been completely redefined with a focus on ease-of-use. Specifically, tools, widgets, panes, and menus have been re-arranged into context-relative groupings that allow you to get things done quickly and efficiently. The interface also has new styles available which introduce new icons, colors, and fonts to help provide better focus on what’s relevant to what you’re doing.


Motionworks: Making It Look Great vol. 1-9 [2011, ENG]
English | MP4 | 1280×720, 15 fps | 44100Hz, mp4a | 13.32 GB
Available last lesson: August 7, 2011

Now we have “Making It Look Great 9” – Available: August 7, 2011 – 1.88 GB
Rob Redman is back with part 2 of Making It Look Great 9: The Complete Robot, this time focusing on animation, camera and staging techniques, bringing the robot character to life using Maxon Cinema 4D.

…and all previous lessons – 11.44 GB

Filesonic folder
Wupload folder
Fileserve folder

Introducing ZBrush 4 DVD + Book
English | 588 page | PDF + Project Files | ISBN: 0470527641 | 2011 | 54 MB + 2.16 GB

Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools.

The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results:
– Understand ZBrush’s unique sculpting and painting technology
– Take a tour of ZBrush 4′s innovative interface and powerful toolkit
– Work with digital clay and effectively use the full array of sculpting brushes
– Master ZSpheres for armature and ZSketching for creating meshes
– Explore exciting new tools for creating hard surface objects
– Learn how to set lighting, create materials, and render in ZBrush
– Create animated turntables within ZBrush to show off your work

Only Book:



http://www.url-dead/file/1718361774/_IntroducingZBrush_4DVD _ Book__.part1.rar
http://www.url-dead/file/1718361844/_IntroducingZBrush_4DVD _ Book__.part2.rar
http://www.url-dead/file/1718365284/_IntroducingZBrush_4DVD _ Book__.part3.rar
http://www.url-dead/file/1718369064/_IntroducingZBrush_4DVD _ Book__.part4.rar
http://www.url-dead/file/1718371374/_IntroducingZBrush_4DVD _ Book__.part5.rar
http://www.url-dead/file/1718376974/_IntroducingZBrush_4DVD _ Book__.part6.rar
http://www.url-dead/file/1718381644/_IntroducingZBrush_4DVD _ Book__.part7.rar _ Book__.part1.rar _ Book__.part2.rar _ Book__.part3.rar _ Book__.part4.rar _ Book__.part5.rar _ Book__.part6.rar _ Book__.part7.rar _ Book__.part1.rar _ Book__.part2.rar _ Book__.part3.rar _ Book__.part4.rar _ Book__.part5.rar _ Book__.part6.rar _ Book__.part7.rar