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All posts for the month September, 2011

Poster
Digital-Tutors – Finishing a Car Animation Render in Maya and Composite
In this series of lessons we?ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We’ll be covering all the steps needed to take a plain render and make it better.

We?ll begin this project by creating a procedural dirt shader for our ground cover. Then we’ll hop into Photoshop to create a photographic texture for our road. We’ll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We’ll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.

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Poster
Digital-Tutors ? Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev
1 hrs. 49 min. | Released on September 1, 2011 | Project Files 318 MB
Required Software: 3ds Max 2011, Fusion 6, UVLayout, Photoshop CS5

In this series of lessons we will learn some of the different techniques used to create an image from start to finish.

This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting. We will go through several different stages including modeling, lighting and texturing where we will learn various methods which will help us to reach our goal. So by the end of the tutorial, hopefully, you will learn how to avoid turbosmooth, how to give variety in your texturing, how to quickly unwrap objects in UV Layout and etc.

Home: http://www.digitaltutors.com/11/training.php?pid=187

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