Beginner | 3h 18m | 1.31 GB | Project Files 41 MB | Required Software: Maya 2011 and up
In this collection of lessons we will learn how to animate a swinging character.
In this course, we will create an animation of a character swinging to a platform. Step by step, we will create this performance while covering various techniques that will help you improve your animation skill set. Techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, improving arcs in the movement of your characters, animating between IK and FK modes, and overall we will learn how to animate with proficient workflows! By the end of this course, you will have the knowledge you need to create polished animations at a faster pace.
Intermediate | 3h 46m | 1.12 GB | Project Files 10 MB | Required Software: CINEMA 4D 11.5
In this course we will explore the use of CINEMA 4D to build interior sets.
From traditional polygon modeling tools to powerful spline based techniques, CINEMA 4D offers a number of options for building models. Building an interior set will provide us with an opportunity to put many of those tools into practice building organic and inorganic shapes in a variety of ways. We’ll explore methods for building hard surfaces like the room architecture, cabinetry, and furniture. We’ll use splines creatively to help us build things like shelves, lamps, and artwork and explore the use of Cloner Objects to quickly generate multiple copies of geometry. We’ll shape some of our organic objects using tools like the Magnet and Brush, and we’ll talk about keeping our scene clean by creating a useful hierarchy. We’ll touch on a wide range of modeling tools that will not only allow you to create this particular interior set, but to build your own sets and models more quickly and efficiently.
Intermediate | 1h 47m | 605 MB | Project Files 110 MB | Required Software: MatchMover 2011 and NUKE 6.1
In this series of lessons we’ll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE.
Using MatchMover we can find the movements of a real life object and move a 3d object to match. We’ll begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We’ll then take our solved camera into our Maya scene and move our object into place. We’ll then learn how to capture our 3d environment reflections and create some helpful matte layers. Once we’ve rendered our Maya sequence, wecll learn how to combine all of our images in NUKE. We’ll learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We’ll finish by adding a silhouette and color correcting our images.
Intermediate | 0h 47m | 618 MB | Project Files 396 MB | Required Software: Autodesk MotionBuilder 2012
In this series of lessons, we’ll learn how to work with MotionBuilder as a previsualization tool.
We’ll begin the course by first animating a stand-in object, which will give us an idea of where our character will be placed through our shots. We’ll then work with cameras, adding camera animation, and learn how use MotionBuilder’s Camera Switcher for camera cuts. Finally, we’ll learn how to retarget animation, how to add particles, and lights until we have completed pre-visualizing our story! By the end of this course, you will learn how to use MotionBuilder to pre-visualize your ideas, to work more efficiently and creatively, so that more of your time and effort can be spend on polishing and finalizing your scenes!
Beginner | 3h 11m | 1.00 GB | Project Files 18 MB | Required Software: RealFlow 2012
In this series of lessons, we will be taking an introductory look at RealFlow 2012 and many of the key features of this robust fluid simulation software.
It is important to develop good workflow habits early in your RealFlow education, so we will start by learning the importance of properly setting up your RealFlow projects as well as how to efficiently move around within the RealFlow interface. From there, we will learn how to start working with RealFlow fluid particles ? learning about the important attributes that affect particle behavior, as well as how we can use daemons to add dynamic forces such as wind, gravity, and air resistance to our simulations. Another critical concept to understand within RealFlow is the importance of scale. We will teach you how to properly compensate for real-world scale within RealFlow, ensuring that your liquids and other dynamics behave correctly. We will also take time to explore some of the powerful new features found in RealFlow 2012, including dynamic object fracturing, using the Retiming function to quickly add time-warping and slow-motion effects to our RealFlow simulations, as well as many other important tools and critical concepts that you will need to be aware of whenever starting out in RealFlow.
Digital Tutors – NUKE Node Reference Library Transform
Digital-Tutors – Softimage Render Tree Reference Library: Texture Nodes
Digital-Tutors – Softimage Render Tree Reference Library: Illumination Nodes
Digital-Tutors – Creating a Concept Vehicle from a 3D Sketch
The Art of Dodge & Burn – High End Industry Retouching Techniques – Series Three