All posts for the day October 14th, 2011

Advanced | 3h 25m | 939 MB | Project Files 1 MB | Required Software: Houdini 11.0

In this series of lessons we’re going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs.

We’ll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibillities.



Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you?ll come across while building a practical and powerful rig in blender.
This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender?s auto-rigging system.


Thanks to Mr.Annoying For the Supply!