Intermediate | 5h 11m | 919 MB | Project Files 321 MB | Required Software: Maya 2013, Photoshop CS6
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph?retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop?and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
Home: http://lynda.com/tutorial/98163
Download:
LINKS? PROVIDED BY CGP MIRROR TEAM!!
http://bytesbox.com/!/PbsO9uFBfmIQATc/
http://bytesbox.com/!/lV3nsfwiejTulSP/
http://bytesbox.com/!/KTjcjdRya0ViOBm/
http://rapidgator.net/file/34707616/LcCGEiMaP.part1.rar.html
http://rapidgator.net/file/34707204/LcCGEiMaP.part2.rar.html
http://rapidgator.net/file/34706628/LcCGEiMaP.part3.rar.html
http://turbobit.net/t8exqe6s4pw9/LcCGEiMaP.part1.rar.html
http://turbobit.net/2mlyji39jb15/LcCGEiMaP.part2.rar.html
http://turbobit.net/it5dnw5vanjl/LcCGEiMaP.part3.rar.html
http://ul.to/file/8ypmdxrq/LcCGEiMaP.part1.rar
http://ul.to/file/jxl3cf5h/LcCGEiMaP.part2.rar
http://ul.to/file/eqev5hhg/LcCGEiMaP.part3.rar
http://filefactory.com/file/2ag3a84eyx7z/n/LcCGEiMaP.part1.rar
http://filefactory.com/file/1p0xl9m8ylcf/n/LcCGEiMaP.part2.rar
http://filefactory.com/file/20vs0vim4t2t/n/LcCGEiMaP.part3.rar
Torrent please :)
Another really piss poor tutorial from Lynda. It’s amazing the low quality of Maya instructors they use.
I totally agree!
+1
all links dead