5 comments on “Digital-Tutors – Game Prop Workflows in Maya and Marmoset Toolbag

  1. Creating those assets with all the plugins and stuff, holy crap, in the old days (-3 years ago) we made better looking crap like that with 3Ds Max and GIMP… Heck, you can use Blender and paint, just paste the textures from a photosource on the net.. No, instead they use plugins and applications for 2000$ which you don’t even need, PS and 3Ds would be enough and you’d have a better result.

    Tutorialssites, I believe they are starting to feel the burn because 70% of the tutorials are crap made in 1 hour.

      • take a look at the art of that guy the instructor lee magalies those concept arts are terrible and many tutorials from him are only ( the computer technique ) far far away from those good and old gnomon`s videos

      • take a look at the art of that guy the instructor lee magalies those concept arts are terrible and many tutorials from him are only ( the computer technique ) far far away from those good and oldies gnomon`s videos

Comments are closed.