Intermediate | 1h 25m | 908 MB | Project Files 123 MB | Required Software: Maya 2013, ZBrush 4R5
When building 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it’s not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count. To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using ZBrush.
We’ll talk about how the mesh should be prepared. We’ll also cover the transfer of the geometry back and forth between applications. We’ll also talk about sculpting methods, as well as UV layout and map creation. Finally we’ll cover both manual and more automatic ways of setting up your sculpted assets back in Maya. In the end you’ll have a great foundation in the purpose behind and methods involved in the subdivision sculpting process so you can begin to integrate it into your modeling workflow.
Home:
http://digitaltutors.com/11/training.php?pid=1022
Download:
http://bytesbox.com/!/maxb4nxfEVdKm0P/
http://uploaded.net/f/a5f8bf
http://rapidgator.net/folder/1616606/DT_Sculpt_Integr_Concpt.html
9 comments on “Digital-Tutors – Sculpting Integration Concepts”
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torrent plzzzz
i am not able to download ….why is that happening to me my ratio is very good ………its over .025
my upload is 18.45GB and download is 68.02GB………please can any one help me
buy some,
and shared
Sorry its not .025 its .27
where is torrent……..links are not working……….
plzzzzzz cgpersia
where is torrent man
torrent please
http://cgpeers.com/torrents.php?id=23263&page=1#torrent23127
5th video don’t work, please repair it :(