Intermediate | 3h 53m | 609 MB | Project Files 148 MB | Required Software: 3ds Max 2013
This course introduces basic physics simulation principles in Autodesk 3ds Max using MassFX, a system that makes it cost effective to animate rigid body objects, cloth, and particle systems. Author Brian Bradley introduces basic concepts such as gravity, drag, volume, and density, and how Newton’s Laws of Motion can help you understand the interaction of objects with these unseen forces. Using the purpose built scene, Brian walks through the tools and features of the MassFX (PhysX) system, applying the principles discussed as he goes. Along the way, discover how to combine rigid bodies and constraints, mCloth fabrics, and mParticles geometry to create fairground-style effects.
Home:
http://lynda.com/tutorial/117103
Download:
http://bytesbox.com/!/n0eHqkd0AqAQ0NR/
http://uploaded.net/f/zqahrd
http://rapidgator.net/folder/1607570/Lc_Sim_MassFX_3dsMax.html
My god, put it on Deposit files, rapidshare or something the download speed of these fail fraud sites is 20kb and when you pay they trick you
HEY!! thanks for this.. torrent wud be awesome..
I want torrent too ^^
torrent please, the website says; thats is only for premium users
THnx alot but part 4 not working on
http://rapidgator.net/folder/1607570/Lc_Sim_MassFX_3dsMax.html
Mirror please!?
Torrent or mirror would be cool… thank you
Torrent, please!?
http://cgpeers.com/torrents.php?id=23182&torrentid=23046#torrent23046
YES!!!