Advanced | 1h 49m | 1.24 GB | Project Files 309 MB | Software used: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4
During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag.
Home:
http://digitaltutors.com/11/training.php?pid=1122
Download:
http://bytesbox.com/!/qLOAKh3of1mcHCs/
http://uploaded.net/f/bfdfkf
http://rapidgator.net/folder/1808452/Dt_Reto_H_R_Sculpt_3D_Coat.html
3 comments on “Digital-Tutors – Retopologizing a High-Resolution Sculpt for Games in 3D-Coat”
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Thanks, U.N.Owen!
thank you!
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thanks!! is amazing!!!