SolidAngle Maya To Arnold (MtoA) v0.24 For Maya 2014 – Win64 – XFORCE
ArnoldRender is the famous photorealistic rendering system ?Unbiased Monte Carlo Radiosity,? currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster?s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de alb?ndigas and more.
Highlighted New Features
* Support for creating and destroying mesh nodes during an IPR session.
* Frontend to handle the creation of Tx textures.
* Extended the Holdout Matte support to all the builtin shaders.
* Optimized polymesh storage and faster ray accel.
* Added a physically-based sky shader.
* Marble shader implemented.
Notes
* We are not supporting Maya 2011 anymore.
* The Shave and a Haircut extension is compiled against version 7.0v32.
* The new IPR code to handle destruction and modification of Maya mesh nodes is experimental.
Incompatible Changes
* The look of the maya fluid can change due to the change in ramp evaluation which didn?t take into account the density created by the texture.
* The snow shader has changed in look due to a bug. Now it matches Maya software.
Plugin Support:-
– Maya 2012, Windows 64 bit
– Maya 2013, Windows 64 bit
– Maya 2014, Windows 64 bit
http://www.solidangle.com/
http://bytesbox.com/!/8tbrvGeevwEpjBc/
Or
http://www.filefactory.com/file/2u5iyy7ts2p7/n/(MtoA)_v0.24_For_Maya_2014_-_x64_CGP.rar
I failed at cracking, watermark shows up in frame buffer. I don’t know what I’ve done wrong, if anyone could help, that would be great.
Thanks.
this is not official xforce release……..
This does not work
It does work for mya 2013 and maya 2014 on a windows 64
Maya 2013 works fine on win8 x64 but maya 2014 gives me an error on loading mtoa.mll plugin!
My renders come out pink! Dont know whats wrong… I think arnold is a great render engine, amazing indeed, but not quite mature for us common users. lots of adjustments of installation/getting ready to work properly… render fails….
1/ Install Maya To Arnold and follow the instruction included in “%INSTALLDIR%/doc/HOW_TO_INSTALL”
that will guide you on how to enable the MToA plug-in maya
2/ Check that the mtoa.mod file (file is in the root of your installation folder) point to the right installation directory
3/ Install license manager (RLM) — IF YOU ALREADY HAVE THE LICENSE MANAGER INSTALLED FROM OUR PREVIOUS RELEASE, JUMP TO STEP 5 —
Just unpack the license manager where you want (local machine or external machine)
depending on the OS where you will run the license manager from.
4/ Use XFORCE Keygen (as admininistrator) and press generate
– copy solidangle.set in license manager folder, overwrite previous file
– copy solidangle.lic in the same folder
5/ Use XFORCE Keygen (as admininistrator) and press patch
– for mtoa, point to : C:\solidangle\mtoadeploy\2013\bin
Be carefull, replace ‘2013’ by your software version number
6/ If you run the License Manager from another machine you need to
Set these env variable
– ARNOLD_LICENSE_HOST (RLM IP address or hostname)
– ARNOLD_LICENSE_PORT to 5053 (default value, see your license file)
7/ Launch RLM license manager with “rlm -c solidangle.lic” or install as a service “rlm -install_service -c solidangle.lic”
8/ Enjoy !
NB: we put a fake mac address(000111111111) in the solidangle.lic, you can change to your Mac address if you want
or if you have problems with a fake mac address
Can you make it a video tutorial
well done forgod you can copy and paste the
instructions already given.
Cant get it working without having a watermark.
can you make it a video tutorial, im not understand
Work for me thx ;)
Folks…put rlm and that crack in trash…Just use KINGUIN PATHC for solidangle (SiToA) v 2.91 ( win 64)…working 100 % with maya 2012, 2013 and 2014
Virtualmaya. Where can I find Kinguin Patch? Thank you.
Ok. Softimage.
Kinguin Patch not work for me. thank you.
// Error: line 1: Unable to dynamically load : C:/solidangle/mtoadeploy/2014/plug-ins/mtoa.mll
The specified procedure could not be found.