Duration 51m 5 Lessons MP4
Title:?Gametutor – Scriptable Objects & The Asset Database
Info:
By default Unity does not allow for data to be serialized at runtime. This course will lift the veil of Scriptable Objects and the Asset Database giving you the power to save editor changes in play mode.Why don?t my changes to a scripted component save when I enter and exit play mode? By default Unity does not allow for data to be serialized at runtime, unless we start to learn how to save it on our own. Throughout this course we will lift the veil of how using Scriptable Objects and the Asset Database, gives you the power to save your changes in play mode. This course will give you all the information to perform your own custom databases, directly in the Unity editor.
http://rg.to/file/023caa2a416b3323daed22eaaa5a08f5/GTScriptObjAssDatabase.part1.rar.html http://rg.to/file/cf9484513d7525e5d6afc7383f32bab9/GTScriptObjAssDatabase.part2.rar.html http://rg.to/file/c66838cc0536bdfca722542feb75cfd2/GTScriptObjAssDatabase.part3.rar.html
http://ul.to/3h5yccn4 http://ul.to/gjmfi6tr http://ul.to/bztkbkx7
https://www.secureupload.eu/6k2bqrrcq2xh/GTScriptObjAssDatabase.part1.rar https://www.secureupload.eu/063qjsdkudt0/GTScriptObjAssDatabase.part2.rar https://www.secureupload.eu/6aw81fp1eylp/GTScriptObjAssDatabase.part3.rar
http://www.uploadable.ch/file/rvN6RXY8YJxr/GTScriptObjAssDatabase.part1.rar http://www.uploadable.ch/file/4VJQt2VA3hDq/GTScriptObjAssDatabase.part2.rar http://www.uploadable.ch/file/sHhcyazrjTyC/GTScriptObjAssDatabase.part3.rar