SolidAngle MtoA 1.2.2.0 – 2015-2016 – WIN
Title:?SolidAngle MtoA 1.2.2.0 – 2015-2016 – WIN
Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
NOTE:
If you installed Maya 2016 alongside Maya 2015, you’ve most likely got your Maya.env 2015 contents transferred to Maya.env 2016.
In which case Arnold won’t work in Maya 2016.
http://rg.to/file/0a97cad2a90fc687a05a19e7fa935396/SolidAngle_MtoA_1.2.2.0-2015-2016_WIN.rar.html
http://ul.to/t3aq226b
http://www.nitroflare.com/view/75AEE2D7E41B62F
http://www.uploadable.ch/file/sQF6sWd4HdpX/SolidAngle MtoA 1.2.2.0-2015-2016 WIN.rar
Thanx a lot)
osx version please
how can this be installed for maya 2016 then? thanks !
Hi!
Guys I can not make batch render. Somebody told me I had to enter variable, but it says I need some kind of server IP. What should I enter there?
Please help asap!