Duration 2h 37m Project Files Included MP4
Title: Gumroad – Finalizing Base Mesh Topology For Production by Chung Kan
Info:
Includes:
2 Video Files
OBJ file format of the Creature Final Base Mesh
Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
Duration: 2hr 37min video MP4 format with audio commentary in English
Description:
In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
Final Base Mesh Setup for Rigging/Animation
Maya Quad Draw for Re-topology
3dsMax Graphite Tools for Re-topology
Zbrush Decimation
http://rg.to/folder/4041730/GumroadCollcetL.html
nitroflare.com/folder/10203/L08d1bXJvYWQgQ29sbGVjdGlvbiBM
http://alfafile.net/folder/9dh
hello, would it be possible to reup the links ?
(especially uploaded if possible?)
thanks a lot. ^^’