Duration 6h 49m Project Files Included MP4
Title: The Foundry – The Product Pitch – MODO Training
In this tutorial ?The Product Pitch – MODO Training for CPG? The Foundry’s own James Darknell takes you through the entire workflow of building all the necessary elements for a new product pitch, aimed at the fast moving Consumer Packaged Goods (CPG) market segment. Elements of the pitch include a rendered product shot of a realistic candy container filled with chiclet shaped ?Fruit Bites?. You will also build and render the fruit elements that are used for the product’s label and then reused for a final mock advertisement.
What is included with the product?
16 videos segments
27 scenes in LXO format
20 assorted images and backdrops
All levels. Basic knowledge of MODO UI + navigation, some experience in general modeling will be helpful but not required.
Total run time:
06:49:41 (nearly 7 hours)
MODO 901 SP3 and later
Training videos are at 1920 x 1080 resolution and narrated in English.
Video 01: Introduction — Introduction to the CPG product pitch and concept, followed by an overview of key MODO knowledge necessary for the training.
Video 02: Modeling the Orange — Building the realistic orange, gathering reference and using Multi-Res sculpting to add in details.
Video 03: Surfacing the Orange — Using Procedural shaders to create a realistic displacement map for the orange?s rind.
Video 04: Making Lemons — Using the Orange as a base, the models is modified to be a lemon.
Video 5: Modeling the Cherry — Using techniques applied in the earlier lesson, the Cherry is modeled with a realistic stem and leaf.
Video 6: Surfacing the Cherry — Applying procedural textures to create a realistic surface and baking the textures out to image maps.
Video 7: Posing the Cherries — Applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.
Video 8: Modeling the Strawberry — Baking out custom seed displacement maps and then applying them as a texture replicator.
Video 9: Surfacing the Strawberry — Using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.
Video 10: All Fruits:– Composing the four fruit elements into a single scene for rendering the label image.
Video 11: Modeling the Package — Modeling the candy container using Catmull Clark Subdivision surfaces.
Video 12: Surfacing the Package — Using stacked shaders to combine the elements that create the completed package label.
Video 13: Filling the Package — Using dynamics to realistically fill the container with the colorful candy pieces.
Video 14: Candy Surfacing — Applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.
Video 15: Creating the Mock Ad — Combining all the various elements and composing them into the final rendered image. Particles are employed to generate the candy spray.
Video 16: Wrap-up — Project summary and wrap up.
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http://ul.to/8wov4pgr http://ul.to/gd3ucetb http://ul.to/cmbqf5nq http://ul.to/5gnzualv http://ul.to/j135tt35 http://ul.to/b5d6rzp8
http://nitroflare.com/view/A2B26D44A80354B/Foundry_Product_Pitch.part1.rar http://nitroflare.com/view/7966AC6C21F4C20/Foundry_Product_Pitch.part2.rar http://nitroflare.com/view/F85156708F071F2/Foundry_Product_Pitch.part3.rar http://nitroflare.com/view/3FB58A27CC3ABD5/Foundry_Product_Pitch.part4.rar http://nitroflare.com/view/D30CBE7BF4C2292/Foundry_Product_Pitch.part6.rar http://nitroflare.com/view/16E522ACC647E19/Foundry_Product_Pitch.part5.rar