SolidAngle Cinema 4D to Arnold v1.1.0 C4D R15-17
Title: SolidAngle Cinema 4D to Arnold v1.1.0 C4D R15-17
Info:
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
http://rg.to/file/12f3a3a1b89828b4b2b76abcb6687e2c/SolidAngleC4DtoArnoldv1.1.0C4DR15-17.rar.html http://rg.to/file/0154229e77b42ce24bf907eb9392702b/SolidAngleC4DtoArnoldv1.1.0C4DR15-17Mac.rar.html
http://uploaded.net/file/rz5l4qgk/SolidAngleC4DtoArnoldv1.1.0C4DR15-17.rar http://uploaded.net/file/mazukk5e/SolidAngleC4DtoArnoldv1.1.0C4DR15-17Mac.rar
http://nitroflare.com/view/88861292BB0D7C9/SolidAngleC4DtoArnoldv1.1.0C4DR15-17.rar http://nitroflare.com/view/E46BA87CC7A7E59/SolidAngleC4DtoArnoldv1.1.0C4DR15-17Mac.rar
Just discovered that the ai.dll replacement from prior releases seems to work in this case also, obviating the need for faffing about with the RLM.
My mistake. Doing the above comprehensively breaks the network editor.