CG Persia

  • Blog
  • Forum
    • Latest Threads
  • Torrents
    • Latest Uploads
  • Applications
    • Autodesk
      • 3dsMax
      • Maya
      • Softimage
      • Autocad
      • Mudbox
      • Sketchbook
      • Motionbuilder
      • Solidworks
      • Revit
    • Adobe
      • Photoshop
      • After-Effects
      • Premiere
      • illustrator
    • The Foundry
      • Modo
      • Mari
      • Nuke
      • Colorway
    • Eyeon
      • VUE
      • Fusion
      • LumenRT
    • Nextlimit
      • Maxwell Render
      • Realflow
    • Plugins
      • V-Ray
      • Arnold
      • Mental-ray
      • Allegorithmic
      • Cebas
    • Cinema 4d
    • Blender
    • Houdini
    • Lightwave
    • Sketchup
    • Keyshot
    • Lumion
    • Unity3D
    • Unreal Engine
    • XSI
    • Rhino
    • Zbrush
  • Tutorials
    • Pluralsight
      • Digital-Tutors
    • Lynda
    • Linkedin
    • cmiVFX
    • FXPHD
    • Gnomon
    • Gumroad
    • Udemy
    • CGSociety
    • 3DMotive
    • CreativeLive
    • CGCookie
    • 3DBuzz
    • InfiniteSkills
    • Skillfeed
    • Skillshare
    • Tutsplus
    • VTC
  • Textures
  • 3D Models
  • Archives
  • DMCA
  • About
    • Privacy Policy
    • IRC

SolidAngle MtoA 1.4.1 – 2015-2017 Win/Mac

Posted by Diptra on 2016/11/24
Posted in: 2D, CG Releases, Downloads, Mac, Plugins, Softwares, Windows. Tagged: Arnold, Maya, Render.

Post Cover

SolidAngle MtoA 1.4.1 – 2015-2017 Win


Info

Title: SolidAngle MtoA 1.4.1 – 2015-2017 Win

Info:
Release Notes:

MtoA 1.4.1 addresses important issues regarding the Texture Workflow. A few more IPR fixes have been done, as well as some improvements in the Arnold RenderView.
Windows users will no longer have to run the installer twice to update MtoA.

Texture Workflow Fixes

Use Existing TX was always expecting an existing TX file to be present, and failed otherwise
TxManager was tagging files with (tx) even if the .TX file didn’t exist
Supporting multiple tokens with and
UDIM textures could disappear from the render during render sessions
TxManager didn’t find all UDIM textures in “Mari” mode
Swatch render of non-tiled textures could crash maya
Tx Manager appeared at the top left of the screen and couldn’t be moved
Fixed bug with conflicting color spaces (Maya 2017)
Color Management wasn’t supported in arnold Image nodes (Maya 2017)
TxManager could apply the operations to the wrong textures when referenced by multiple nodes
Optionally show full paths in TxManager (turned off by default)
Swatch render now supports “use existing tx” for faster display

IPR Fixes

Changing the camera GL parameters no longer refresh IPR
Changing the render resolution or the render layer was restarting the render even with IPR turned OFF
Light-links were not always refreshed in IPR
“Duplicate Special->Instance” wasn’t refreshed in IPR
Activating deformation blur wasn’t refreshed in IPR
Textured Area Lights weren’t flushing cache during IPR
UV Editor tweaks weren’t always refreshed correctly

Maya 2017 fixes

Sequence Rendering couldn’t be cancelled
Bump wasn’t appearing in Material Viewer

Arnold RenderView improvements

It is now possible to open the Arnold RenderView without starting the render (it might be necessary to clear maya preferences to see the new shelf icon)
The viewer is no longer resized when “Update Full Scene” is used
Gamma/Exposure weren’t working with OCIO in Maya 2015/2016
Added Debug shading mode “lighting” rendering the scene as a white lambert
Implemented “lock selection” option for isolate selected, in order to ignore the selection changes
Fixed the exposure toolbar button so that it correctly resets it to 0
Added optional gamma icon in the toolbar (not enabled by default)
Added right-click menu in RGBA icon
Added 1:1 icon in toolbar for “Real size” menu
Added shortcut ‘I’ for “Display Pixel Information”

New Mesh Light

When selecting a mesh and doing “Arnold->Light->Mesh light”, it now creates a new type of light in Maya that references the selected shape. This allow to see the light in Maya UIs like Light Editor, Light-linking Editor, etc… and make it consistent with other types of Arnold Lights. The previous system (changing mesh parameter “translator” to “mesh_light”) is still supported but is now considered as deprecated and will be removed in the long-term future.

Export All Shading Groups

With this export option, all shading groups are exported (or only the selected ones during export selected), even if they’re not assigned to any geometry in the scene. This prevents from assigning the shaders to dummy geometries for export as it could be done in the past.

Other changes

Installer no longer needs to be executed twice to uninstall/reinstall MtoA.
Standins couldn’t be selected along with other shapes.
Fixed possible slowdown during batch render
Instanced shapes can now be exported with “Export Selected”
Improved oriented curves mode: The oriented curves mode will now produce an actual 3D surface when rendering, making it more suitable for shapes like grass and feathers. This replaces the previous behavior that was based on the 2D ribbon mode.
Faster minimum pixel width: min_pixel_width for curves and points is now significantly faster in certain situations.
Light portal mode: skydome lights now have a portal_mode parameter with options off, interior_only and interior_exterior to respectively turn off portals, block any light outside portals for interior only scenes, and let light outside portals through for mixed interior and exterior scenes.

Incompatible Changes

Light Temperature color calculation has been corrected, with a white point now at 6500K (used to be 5500K because of the incorrect color space). This will change the behaviour of existing scenes using this option.
An option “Legacy Temperature” in the Render Settings (Tab “Lights”) allows to restore the previous behaviour.
Restored behaviour of LOD Visibility as it was before 1.4.0 : disabling it hides geometries from the viewport but not from the render
Download

Rapidgator

http://rg.to/file/bb070d7ca0a0d01888c44c462f22ac75/SolidAngleMtoA1.4.1.2015to2017Win.rar.html
http://rg.to/file/042eb235ee9267f30f6feb4069081ca4/SolidAngleMtoA1.4.12015to2017Mac.rar.html

Uploaded

http://ul.to/eqanzene
http://uploaded.net/file/hs8roykz/SolidAngleMtoA1.4.12015to2017Mac.rar

Nitroflare

http://nitroflare.com/view/8FB0AC99DAE942B/SolidAngleMtoA1.4.1.2015to2017Win.rar
http://nitroflare.com/view/72D11B6061C4EEC/SolidAngleMtoA1.4.12015to2017Mac.rar

CGP

Posts navigation

← O’Reilly – Creating First-Person Shooter Games with Unity
O’Reilly – Creating Narrative Games with Unity →
  • Search

  • RSS Feed

    CGPersia Official Telegram Channel

    CGPersia IRC Chat

  • Categories

    • Downloads (27,965)
      • CG Releases (25,790)
        • 2D (17,740)
          • Textures (583)
        • 3D (4,766)
          • 3D Models (1,673)
        • Softwares (9,850)
          • Linux (626)
          • Mac (1,982)
          • Plugins (3,911)
          • Windows (8,177)
      • Collection (538)
      • Learning (15,590)
        • Ebooks (277)
        • Tutorials (15,313)
          • Videos (13,254)
      • Miscellaneous (225)
      • Torrent (1,013)
  • Recent Posts

    • CGAxis – Physical 9 Complete
    • Motion Design School – Blender RockStar
    • Udemy – Unity 2D: Creative Game Development for Beginners
    • Compositing Academy – Nuke Compositing Career Starter Bundle
    • Udemy – Hard-Surface modeling in Blender
    • ArtStation – Ultimate Gun and Weapon Smart Materials for Substance 3D Painter
    • Learn Squared – Painting Historical Fiction
    • Underpaint Academy – Successful Character Design with Leslie Tran
    • Udemy – The Making of Hellboy: Part 1_Modeling
    • SideFX Houdini INDIE 20.5.593 Win x64
    • Udemy – After Effects 2025: Complete Motion Graphics & VFX Course
    • Plasticity – Car 3D Modeling Course
    • Udemy – Build A Modular Weapon Firing System In Unreal Engine 5
    • Adobe Lightroom 8.3.1 Win x64
    • Udemy – KATANA | Mastering LookDev & Lighting for the VFX industry
  • November 2016
    M T W T F S S
     123456
    78910111213
    14151617181920
    21222324252627
    282930  
    « Oct   Dec »
  • Tag Cloud

    3d modeling 3ds Max Adobe Adobe After Effects Adobe Photoshop Adobe Premiere Pro After Effects Animation Arnold Artstation Autodesk Blender Cinema 4D Digital-Tutors digital editing digital painting Digital Sculpting eLearning Evermotion FBX Game Development Gnomon Graphic Arts Gumroad Houdini Lightroom lynda Maya Mirrors Modeling Nuke Photoshop Plugins Pluralsight Skillshare Substance Painter Training Udemy Unity Unreal Engine Unreal Engine 4 Video editing Video Learning Vray Zbrush
  • RSS CG Channel News

    • WARNING: Be sure to scan all the downloaded files with your Antivirus and if there is an executable or installer file, make sure to have your antivirus active and open in the background while installing or running the app. Some of the materials posted here are downloaded from CGPeers, So they could potentially have something injected in them.
    • We always ask bloggers to scan all the files before publishing the posts, but sometimes it's hard to detect all these things, so if you found anything suspicious (Not false positive, Generic, Patcher, Riskware and Heuristic results, most patches could get false flags like that by some Antivirus companies.) be sure to post comments with the file name and a VirusTotal report result link or the file MD5 Hash (higher than 30% overall positive result). Thank you.

    • CAUTION:
      We do NOT sell invites here or anywhere else. Any seller claiming to have the rights to sell invites is LYING.
      Do not attempt to buy invites or accounts from any site, marketplace, social media, etc. You’ll likely get banned at some point so don't risk it!

  • Donation