Golaem Crowd 6.1.0 for Maya Win/Mac/Lnx
Title: Golaem Crowd 6.1.0 for Maya Win/Mac/Lnx
Info:
Golaem releases Golaem Crowd 6.1, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.
Golaem 6.1 (2017/08/01)
NEW FEATURES
– New Nodal Editor to build and debug ChannelOperation Behavior graphs
– New Golaemisator Tool to convert Maya Characters and Animations in one click
IMPROVEMENTS
– Simulation Cache OutPlug now supports per-bone scale (SnS) in the Simulation Cache Proxy
– Faster physics simulation thanks to NVidia PhysX 3.4
– GPU acceleration for Rigid Body Collisions (only on Windows) (beta)
– Deformable meshes are now handled in the Perch Behavior
– Added Target Expression in the LookAt and IK Behaviors
– Added norm, dist and rand operations to the ChOp Operation Node
– Added a modulo conversion mode in the ChOp Converter Node
– Added presets buttons in the ChannelOperator Behavior
– PostRender Callbacks now get called by PreRender Callbacks (as sanity checks)
– Added a Reverse Order option in the Sort By Distance Sensor Filter
– Expressions can now be caster explicitely as Double, Vector, PPAttribute, MEL?
BUG FIXES
– Fixed node transformation and terrain adaptation in the 3dsMax plugin
– Fixed display when playing mirrored animations in the Motion Behaviors
– Fixed the one frame lag with animated meshes in the MeshPin Behavior
– Fixed out of frustum computation of Entities in the MeshPin Behavior
– Fixed a crash due to multithread access in the MeshPin Behavior
– Fixed a crash when setting an up vector almost equal to current up vector in the MeshPin Behavior
– Fixed a crash with the AimAt Attributes in the MasterSlave Behavior
– Fixed a crash when using the -selection and -transformId flags with an invalid transform Id in the glmHistory command
– Fixed Duplicate Layer on duplicated Entities in the Simulation Layout Tool
– Fixed Arnold Ass file bake export
– Fixed Entities not being simulated when some particles have a 0 lifespan
– Fixed Simulation Cache Bake when using Time Offset and Time Warp Layers in the Simulation Layout Tool
– Fixed MEL Expression not evaluated correctly in the ChOp Input Node
– Fixed MEL Expression not evaluated on first frame in the ChOp Input Node
– Fixed Local position and local orientation offsets unit conversion in the Emit Behavior
– Fixed Max Distance unit conversion in the PolygonZone Trigger
– Fixed PPAttribute Trigger not taking changes into account
– Fixed restart of the IK Behavior
– Fixed Target Expression initialization in the IK, LookAt, Steer and GoTo Behaviors
– Fixed Collision ID not working as expected in the Collision Trigger
REFACTORING
– Golaem Minidump is now disabled by default for new installations of Golaem
– PyQt dependency has been updated to 1.0
– New icon for the Replacer Shader Layer in the Simulation Layout Tool
API
– glmExportCharacter and glmExportCharacterGeometry commands now return the path of the exported file
– Flags -firstFrame and -lastFrame replaced by -startFrame and -endFrame in glmMayaToSimulationCache command
– Flags -entityIds and -duplicate can be used together in the glmHistory command
– Flag -entityId set to -1 now returns the list of all Entity Ids in the Simulation Cache in the glmHistory command
– New functions glmCreateEntityExclusionList and glmDestroyEntityExclusionList in glm_crowd.h
SUPPORTED RENDERING ENGINES
– Mtoa 2.0 & 1.4.X
– V-Ray For Maya 3.5X & 3.40.XX
– V-Ray For 3ds Max 3.60.XX
– Renderman Studio 21.3 and 21.4
– Mental Ray 3.13.X
– Redshift 2.0.91-93 / 2.5.13
– 3Delight Studio Pro 11.0.XX
– Guerilla Render 1.4.4
– Katana 2.X (Arnold and Renderman)
About Golaem Crowd. Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it?s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.
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