Duration 3h 7m Project Files Included MP4
Title: Pluralsight – Modeling and Texturing Animals for Games
Info:
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You’ll start off by creating the low-resolution mesh from the sculpt. Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.
https://rg.to/folder/5094161/PersiaPT2018MayL.html https://rg.to/folder/4836891/12 Modeling and Texturing Animals for Games L.html
http://alfafile.net/folder/8q5w
http://nitroflare.com/view/137C81A68EA5CF0/PtModelingandTexturingAnimalsforGames.part1.rar http://nitroflare.com/view/E7CE6FFEACEDB2F/PtModelingandTexturingAnimalsforGames.part2.rar http://nitroflare.com/view/52C9BFA92515644/PtModelingandTexturingAnimalsforGames.part3.rar http://nitroflare.com/view/68B83C3384EF533/PtModelingandTexturingAnimalsforGames.part4.rar http://nitroflare.com/view/14EA97E6DAF32F8/PtModelingandTexturingAnimalsforGames.part5.rar http://nitroflare.com/view/01764DF3C7DA1AD/PtModelingandTexturingAnimalsforGames.part6.rar
http://ul.to/b94fp87g http://ul.to/jjrs6y3r http://ul.to/1rnvu5lm http://ul.to/wjeej6yj http://ul.to/ver3tgsi http://ul.to/p5napeim
MD5 CRC Failed – Using Jdownloader
for the rapidgator variant
This tut is totally amazing! BUT:
All links doesnt Work, files are missing.
Does someone have part 5 and part 6?